Xbox vs Wispr Flow
55 token-level differences between these two design systems.
Background
#0e0e10 → #ffffeb Text
#ffffff → #1a1a1a Brand
#107c10 → #f0d7ff Border
rgba(255, 255, 255, 0.10) → #1a1a1a4d Display font
Segoe UI Display → EB Garamond Body size
16px → 16px colors 48 changed
~
bg #0e0e10 → #ffffeb ~
surface #1a1a1c → #034f46 ~
brand #107c10 → #f0d7ff ~
on-brand #ffffff → #1a1a1a ~
text #ffffff → #1a1a1a ~
text-muted #a8a8a8 → #666666 ~
text-soft #787878 → #888888 ~
border rgba(255, 255, 255, 0.10) → #1a1a1a4d ~
border-strong rgba(255, 255, 255, 0.20) → #1a1a1a80 ~
success #107c10 → #114e0b ~
warning #ffa61a → #5e5515 ~
danger #ff4757 → #7f1c34 +
bg-dark #e4e4d0 +
surface-soft #e4e4d0 +
text-darkest #111111 +
on-surface #ffffeb +
brand-ink #1a1a1a +
accent-glow #ffa946 +
accent-fathom #034f46 +
accent-pulse #7f1c34 +
border-soft #1a1a1a1a +
white #ffffff +
shadow-card rgba(26,26,15,0.05) +
shadow-elev rgba(26,26,15,0.10) +
scrim rgba(17,17,10,0.50) +
success-soft #cef5ca +
warning-soft #fcf8d8 +
danger-soft #f8e4e4 +
focus-state #2d62ff −
bg-deep #040405 −
bg-section #1a1a1c −
bg-elev #222226 −
surface-strong #2a2a2e −
surface-translucent rgba(14, 14, 16, 0.85) −
brand-hover #16a316 −
brand-pressed #0c5e0c −
brand-deep #08440a −
brand-tint rgba(16, 124, 16, 0.20) −
text-strong #ffffff −
text-faint #5a5a5a −
text-on-brand #ffffff −
link #3aaa3a −
link-hover #16a316 −
selected-bg rgba(16, 124, 16, 0.20) −
border-brand #107c10 −
game-pass-yellow #ffd71a −
game-pass-yellow-deep #cc9f00 −
info #0078d4 typography 5 changed
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display {"family":"Segoe UI Display","size":96} → {"family":"EB Garamond","size":120} ~
h1 {"family":"Segoe UI Display","size":40} → {"family":"EB Garamond","size":48} ~
h2 {"family":"Segoe UI Display","size":32} → {"family":"EB Garamond","size":36} ~
body {"family":"Inter","size":16} → {"family":"Figtree","size":16} ~
label {"family":"Cascadia Code","size":13} → {"family":"SFMono-Regular","size":13} radius identical
No differences.
spacing 2 changed
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lg 24px → 32px ~
xl 40px → 64px