Xbox vs dYdX
54 token-level differences between these two design systems.
Background
#0e0e10 → #000000 Text
#ffffff → #fafafd Brand
#107c10 → #7774ff Border
rgba(255, 255, 255, 0.10) → #1f1f24 Display font
Segoe UI Display → Satoshi Body size
16px → 16px colors 47 changed
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bg #0e0e10 → #000000 ~
surface #1a1a1c → #0a0a0a ~
surface-strong #2a2a2e → #131316 ~
brand #107c10 → #7774ff ~
brand-hover #16a316 → #8e8bff ~
text #ffffff → #fafafd ~
text-muted #a8a8a8 → #8a8a96 ~
link #3aaa3a → #7774ff ~
link-hover #16a316 → #8e8bff ~
border rgba(255, 255, 255, 0.10) → #1f1f24 ~
border-strong rgba(255, 255, 255, 0.20) → #33333c ~
border-brand #107c10 → #7774ff +
bg-elev-1 #0a0a0a +
bg-elev-2 #131316 +
bg-elev-3 #1c1c20 +
text-body #c8c8d2 +
text-subtle #5a5a64 +
brand-active #605df0 +
brand-soft #7774ff1a +
brand-glow rgba(119,116,255,0.40) +
border-soft #131316 +
semantic-up #26c486 +
semantic-up-soft #26c4861a +
semantic-down #ff5a5a +
semantic-down-soft #ff5a5a1a +
semantic-warning #f5b945 +
semantic-info #7774ff +
focus-ring rgba(119,116,255,0.55) +
scrim rgba(0,0,0,0.80) −
bg-deep #040405 −
bg-section #1a1a1c −
bg-elev #222226 −
surface-translucent rgba(14, 14, 16, 0.85) −
brand-pressed #0c5e0c −
brand-deep #08440a −
brand-tint rgba(16, 124, 16, 0.20) −
text-strong #ffffff −
text-soft #787878 −
text-faint #5a5a5a −
text-on-brand #ffffff −
selected-bg rgba(16, 124, 16, 0.20) −
game-pass-yellow #ffd71a −
game-pass-yellow-deep #cc9f00 −
success #107c10 −
warning #ffa61a −
danger #ff4757 −
info #0078d4 typography 5 changed
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display {"family":"Segoe UI Display","size":96} → {"family":"Satoshi","size":60} ~
h1 {"family":"Segoe UI Display","size":40} → {"family":"Satoshi","size":40} ~
h2 {"family":"Segoe UI Display","size":32} → {"family":"Satoshi","size":32} ~
body {"family":"Inter","size":16} → {"family":"Satoshi","size":16} ~
label {"family":"Cascadia Code","size":13} → {"family":"SFMono-Regular","size":13} radius identical
No differences.
spacing 2 changed
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lg 24px → 32px ~
xl 40px → 64px