Diff

Temporal vs Render

64 token-level differences between these two design systems.

Role tokens
Background
#141414 #ffffff
Text
#f8fafc #373145
Brand
#444ce7 #8a05ff
Border
#2a2a2a #0000001a
Display font
Aeonik Inter
Body size
16px 16px
colors 55 changed
~ bg #141414 #ffffff
~ surface #1a1a1a #fafafa
~ text #f8fafc #373145
~ text-muted #94a3b8 #5e5b6f
~ brand #444ce7 #8a05ff
~ link #444ce7 #8a05ff
~ border #2a2a2a #0000001a
~ border-soft #222222 #0000000d
~ border-strong #3a3a3a #00000033
~ success #34d399 #0a8754
~ warning #fed553 #cc7400
~ danger #f43f5e #d72638
~ info #444ce7 #8a05ff
+ bg-deep #fafafa
+ bg-elev-1 #f5f3fb
+ bg-elev-2 #ffffff
+ surface-soft #e6daff
+ surface-glow #fbceff
+ surface-deep #f3eefe
+ brand-hover #6e04cc
+ brand-pressed #5a039f
+ brand-deep #3d0270
+ brand-glow #8a05ff1f
+ accent #9d66ff
+ accent-hover #b08aff
+ accent-soft #e6daff
+ accent-glow #fbceff
+ link-hover #6e04cc
+ link-visited #6a04b8
+ selected #8a05ff14
+ disabled #e6e4ec
+ disabled-text #a8a4b4
+ text-heading #1f1a2e
+ text-soft #9089a0
+ text-faint #bcb6c8
+ text-disabled #a8a4b4
+ border-brand #8a05ff66
+ shadow-ambient rgba(55,49,69,0.06)
+ shadow-standard rgba(55,49,69,0.1)
+ shadow-elevated rgba(138,5,255,0.18)
+ shadow-glow rgba(251,206,255,0.5)
+ success-bg #dffaef
+ warning-bg #fff4e0
+ danger-bg #ffe5e8
+ info-bg #e6daff
surface-elevated #222222
surface-code #243349
surface-pre #1f2937
text-body #cbd5e1
text-inverse #141414
brand-bright #5b63f0
ring rgba(68,76,231,0.5)
shadow-color rgba(0,0,0,0.6)
code-text #f8fafc
code-keyword #fed553
typography 5 changed
~ display {"family":"Aeonik","size":68} {"family":"Inter","size":88}
~ h1 {"family":"Aeonik","size":40} {"family":"Inter","size":48}
~ h2 {"family":"Aeonik","size":32} {"family":"Inter","size":36}
~ body {"family":"Aeonik","size":16} {"family":"Inter","size":16}
~ label {"family":"SFMono-Regular","size":13} {"family":"JetBrains Mono","size":12}
radius 1 changed
~ card 12px 24px
spacing 3 changed
~ xs 0px 2px
~ lg 32px 24px
~ xl 64px 40px
↻ Swap direction · Render → Temporal