Segment vs Obsidian
60 token-level differences between these two design systems.
Background
#ffffff → #0f0f0f Text
#000d25 → #eeeeee Brand
#1866ee → #7c3aed Border
#e1e3ea → #2a2a2a Display font
Whitney SSm A → Inter Body size
16px → 16px colors 49 changed
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bg #ffffff → #0f0f0f ~
surface #ffffff → #161616 ~
surface-elev #0a1838 → #1f1f1f ~
brand #1866ee → #7c3aed ~
brand-hover #0e58d9 → #6d28d9 ~
brand-active #0844a8 → #5b21b6 ~
brand-soft #e3eefe → #2a1a4a ~
text #000d25 → #eeeeee ~
text-strong #000817 → #ffffff ~
text-muted #525463 → #a3a3a3 ~
border #e1e3ea → #2a2a2a ~
border-soft #f0f1f5 → #1f1f1f ~
border-strong #cdd0da → #3a3a3a ~
scrim rgba(0,13,37,0.62) → rgba(0,0,0,0.65) ~
shadow-card rgba(0,13,37,0.06) → rgba(0,0,0,0.50) ~
success #0a8754 → #4ade80 ~
success-soft #dff5ea → #14321f ~
warning #a35316 → #fbbf24 ~
warning-soft #fff3dc → #33270a ~
danger #c0322a → #f87171 ~
danger-soft #fde6e3 → #3a1717 ~
info #1866ee → #a78bfa +
bg-deep #0a0a0a +
surface-hover #262626 +
text-secondary #b0b0b0 +
text-faint #737373 +
brand-text #a78bfa +
brand-text-hover #c4b5fd +
on-brand #ffffff +
border-brand #7c3aed +
shadow-ambient rgba(0,0,0,0.40) +
shadow-modal rgba(0,0,0,0.70) −
bg-dark #000d25 −
bg-soft #f4f4f4 −
bg-cool #f6f9fb −
surface-dark #000d25 −
brand-pale #cfdcfb −
brand-deep #0263e0 −
text-soft #7a7d8b −
text-on-brand #ffffff −
text-on-dark #ffffff −
text-on-dark-muted rgba(255,255,255,0.72) −
link #0263e0 −
link-hover #0844a8 −
link-on-dark #62aef8 −
border-on-dark rgba(255,255,255,0.14) −
badge-bg #e3eefe −
badge-text #0844a8 −
shadow-elev rgba(0,13,37,0.12) typography 5 changed
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display {"family":"Whitney SSm A","size":72} → {"family":"Inter","size":60} ~
h1 {"family":"Whitney SSm A","size":40} → {"family":"Inter","size":40} ~
h2 {"family":"Whitney SSm A","size":32} → {"family":"Inter","size":32} ~
body {"family":"Whitney SSm A","size":16} → {"family":"Inter","size":16} ~
label {"family":"Operator Mono","size":11} → {"family":"SFMono-Regular","size":13} radius 2 changed
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button 6px → 8px ~
card 8px → 12px spacing 4 changed
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xs 4px → 0px ~
sm 8px → 4px ~
md 16px → 12px ~
xl 48px → 64px