NVIDIA vs Anytype
59 token-level differences between these two design systems.
Background
#ffffff → #000000 Text
#000000 → #ffffff Brand
#76b900 → #3cd9b3 Border
#cccccc → #262626 Display font
NVIDIA-EMEA → Riccione Body size
16px → 16px colors 51 changed
~
bg #ffffff → #000000 ~
surface #ffffff → #0d0d0d ~
text #000000 → #ffffff ~
text-strong #000000 → #ffffff ~
text-muted #757575 → #8a8a8a ~
text-faint #a7a7a7 → #5c5c5c ~
brand #76b900 → #3cd9b3 ~
brand-active #5a8d00 → #27a98a ~
border #cccccc → #262626 ~
border-strong #5e5e5e → #3a3a3a ~
border-soft #e0e0e0 → #1a1a1a ~
scrim rgba(0,0,0,0.6) → rgba(0,0,0,0.70) ~
success #3f8500 → #4cad00 ~
success-soft #e8f3d3 → #0f2200 ~
warning #df6500 → #ffb522 ~
warning-soft #feeeb2 → #2a1d00 ~
danger #e52020 → #ff6a7b ~
danger-soft #fce4e4 → #2e1115 +
bg-deep #000000 +
surface-elev #1a1a1a +
surface-hover #242424 +
text-secondary #b8b8b8 +
brand-hover #2fc4a0 +
brand-text #3cd9b3 +
brand-soft #0e2b25 +
any-teal #3cd9b3 +
any-blue #18a3f1 +
any-green #4cad00 +
any-amber #ffb522 +
border-brand #3cd9b3 +
shadow-ambient rgba(0,0,0,0.50) +
shadow-card rgba(0,0,0,0.65) +
shadow-modal rgba(0,0,0,0.80) +
info #18a3f1 −
bg-hero #000000 −
surface-soft #f7f7f7 −
surface-dark #000000 −
surface-dark-elev #1a1a1a −
text-body #1a1a1a −
text-soft #898989 −
text-on-dark #ffffff −
text-on-dark-mute rgba(255,255,255,0.7) −
brand-pale #bff230 −
link #0046a4 −
link-hover #0033b8 −
hero-overlay rgba(0,0,0,0.5) −
warning-bright #ef9100 −
danger-deep #650b0b −
accent-purple #952fc6 −
accent-purple-deep #4d1368 −
accent-purple-pale #f9d4ff typography 5 changed
~
display {"family":"NVIDIA-EMEA","size":72} → {"family":"Riccione","size":88} ~
h1 {"family":"NVIDIA-EMEA","size":40} → {"family":"Riccione","size":48} ~
h2 {"family":"NVIDIA-EMEA","size":32} → {"family":"Riccione","size":36} ~
body {"family":"NVIDIA-EMEA","size":16} → {"family":"Inter","size":16} ~
label {"family":"NVIDIA Sans Mono","size":11} → {"family":"SFMono-Regular","size":13} radius 2 changed
~
button 2px → 8px ~
card 14px → 12px spacing 1 changed
~
xs 2px → 0px