Anytype vs NVIDIA
59 token-level differences between these two design systems.
Background
#000000 → #ffffff Text
#ffffff → #000000 Brand
#3cd9b3 → #76b900 Border
#262626 → #cccccc Display font
Riccione → NVIDIA-EMEA Body size
16px → 16px colors 51 changed
~
bg #000000 → #ffffff ~
surface #0d0d0d → #ffffff ~
text #ffffff → #000000 ~
text-strong #ffffff → #000000 ~
text-muted #8a8a8a → #757575 ~
text-faint #5c5c5c → #a7a7a7 ~
brand #3cd9b3 → #76b900 ~
brand-active #27a98a → #5a8d00 ~
border #262626 → #cccccc ~
border-soft #1a1a1a → #e0e0e0 ~
border-strong #3a3a3a → #5e5e5e ~
scrim rgba(0,0,0,0.70) → rgba(0,0,0,0.6) ~
success #4cad00 → #3f8500 ~
success-soft #0f2200 → #e8f3d3 ~
warning #ffb522 → #df6500 ~
warning-soft #2a1d00 → #feeeb2 ~
danger #ff6a7b → #e52020 ~
danger-soft #2e1115 → #fce4e4 +
bg-hero #000000 +
surface-soft #f7f7f7 +
surface-dark #000000 +
surface-dark-elev #1a1a1a +
text-body #1a1a1a +
text-soft #898989 +
text-on-dark #ffffff +
text-on-dark-mute rgba(255,255,255,0.7) +
brand-pale #bff230 +
link #0046a4 +
link-hover #0033b8 +
hero-overlay rgba(0,0,0,0.5) +
warning-bright #ef9100 +
danger-deep #650b0b +
accent-purple #952fc6 +
accent-purple-deep #4d1368 +
accent-purple-pale #f9d4ff −
bg-deep #000000 −
surface-elev #1a1a1a −
surface-hover #242424 −
text-secondary #b8b8b8 −
brand-hover #2fc4a0 −
brand-text #3cd9b3 −
brand-soft #0e2b25 −
any-teal #3cd9b3 −
any-blue #18a3f1 −
any-green #4cad00 −
any-amber #ffb522 −
border-brand #3cd9b3 −
shadow-ambient rgba(0,0,0,0.50) −
shadow-card rgba(0,0,0,0.65) −
shadow-modal rgba(0,0,0,0.80) −
info #18a3f1 typography 5 changed
~
display {"family":"Riccione","size":88} → {"family":"NVIDIA-EMEA","size":72} ~
h1 {"family":"Riccione","size":48} → {"family":"NVIDIA-EMEA","size":40} ~
h2 {"family":"Riccione","size":36} → {"family":"NVIDIA-EMEA","size":32} ~
body {"family":"Inter","size":16} → {"family":"NVIDIA-EMEA","size":16} ~
label {"family":"SFMono-Regular","size":13} → {"family":"NVIDIA Sans Mono","size":11} radius 2 changed
~
button 8px → 2px ~
card 12px → 14px spacing 1 changed
~
xs 0px → 2px