DESIGN.md inspired by Minecraft
Block-built game storefront with charcoal bands, grass green actions, yellow rewards, and edge-to-edge world art.
- bg
#171615 - bg-header
#262423 - surface
#3d3938 - surface-deep
#111111 - text AAA · 18.1
#ffffff - text-muted
#c8c5c3 - text-dark
#262423 - brand AA·LG · 3.9
#3c8527 - brand-bright
#6cc349 - accent
#ffc42b - accent-orange
#ffa41f - border — · 2.3
#56514f - on-brand
#ffffff
- step-0 0px
- step-1 4px
- step-2 8px
- step-3 12px
- step-4 16px
- step-5 24px
- step-6 32px
- step-7 48px
- step-8 64px
- step-9 96px
- step-10 128px
- micro
0px - sm
0px - md
0px - lg
0px - pill
0px
Maps the 8 canonical role names to this entry's actual tokens. Use these to plug the design into role-aware tools — shadcn/ui themes, role-aware Tailwind plugins, atelier-lint — without hard-coding token names.
- background → bg
- foreground → text
- primary → brand
- primary-foreground → on-brand
- accent → accent
- muted → text-muted
- border → border
- ring → accent
Minecraft carries the geometry and material logic of the game into every web control. Square actions, layered charcoal blocks, pixel-like rhythm, and landscape key art make the storefront feel continuous with the world being sold.
- Voxel environmentssquare geometry, layered surfaces, and block-like rhythm
- Game launch pagescinematic key art, trailers, and purchase calls to action
- Digital marketplacesskin packs, add-ons, ratings, and currency-led offers
theme.extend block for tailwind.config.js
:root { --bg, --text, --brand, … } you can paste anywhere
W3C Design Tokens Community Group format
Importable into Figma → Variables → Import
---
name: Minecraft
tagline: 'Block-built game storefront with charcoal bands, grass green actions, yellow rewards, and edge-to-edge world art.'
updated_at: 2026-07-26T12:00:00+12:00
published_at: 2026-07-26T12:00:00+12:00
author: webdesignhot
source_url: https://www.minecraft.net
spec: webdesignhot/0.1
quality: curated
featured: false
categories: [gaming]
tags: [dark, playful, blocky, green, gaming, marketplace]
preview_swatch: ['#171615', '#3c8527', '#ffc42b']
related: [xbox, roblox, epic-games]
description: 'Minecraft turns its game world into a layered storefront: charcoal navigation and content bands, square grass-green actions, yellow marketplace rewards, white block-like headlines, and edge-to-edge art for games, updates, skin packs, and community stories.'
aliases:
background: bg
foreground: text
primary: brand
primary-foreground: on-brand
accent: accent
muted: text-muted
border: border
ring: accent
colors:
bg: '#171615'
bg-header: '#262423'
surface: '#3d3938'
surface-deep: '#111111'
text: '#ffffff'
text-muted: '#c8c5c3'
text-dark: '#262423'
brand: '#3c8527'
brand-bright: '#6cc349'
accent: '#ffc42b'
accent-orange: '#ffa41f'
border: '#56514f'
on-brand: '#ffffff'
typography:
display:
family: 'Noto Sans, Helvetica Neue, Arial, sans-serif'
weights: [700, 800, 900]
body:
family: 'Noto Sans, Helvetica Neue, Arial, sans-serif'
weights: [400, 600, 700]
mono:
family: 'ui-monospace, SFMono-Regular, monospace'
weights: [400, 700]
scale:
hero: { size: 64, weight: 900, lineHeight: 0.98, tracking: '0', family: display }
h1: { size: 44, weight: 800, lineHeight: 1.08, tracking: '0', family: display }
h2: { size: 32, weight: 700, lineHeight: 1.15, tracking: '0', family: display }
body-lg: { size: 19, weight: 400, lineHeight: 1.5, tracking: '0', family: body }
body: { size: 16, weight: 400, lineHeight: 1.5, tracking: '0', family: body }
radius:
micro: 0
sm: 0
md: 0
lg: 0
pill: 0
spacing:
base: 4
scale: [0, 4, 8, 12, 16, 24, 32, 48, 64, 96, 128]
layout:
page-width: 1280
prose-width: 720
header-height: 72
media-aspect-ratio: '16 / 9'
motion:
ease-standard: 'cubic-bezier(0.2, 0, 0, 1)'
duration-fast: 100
duration-standard: 200
duration-slow: 420
reduced-motion: 'replace trailers and parallax with static key art'
breakpoints:
mobile: 640
tablet: 1024
desktop: 1280
components:
button-primary: { bg: brand, text: on-brand, radius: 0, padding: '14px 24px' }
button-reward: { bg: accent, text: text-dark, radius: 0, padding: '14px 24px' }
marketplace-card: { bg: surface, text: text, border: border, radius: 0, padding: 0 }
lineage:
summary: 'Minecraft carries the geometry and material logic of the game into every web control. Square actions, layered charcoal blocks, pixel-like rhythm, and landscape key art make the storefront feel continuous with the world being sold.'
influences:
- { name: 'Voxel environments', role: 'square geometry, layered surfaces, and block-like rhythm' }
- { name: 'Game launch pages', role: 'cinematic key art, trailers, and purchase calls to action' }
- { name: 'Digital marketplaces', role: 'skin packs, add-ons, ratings, and currency-led offers' }
---
## 1. Visual Theme & Atmosphere
Minecraft is dark, tactile, and scene-led. Charcoal bands frame colorful world art, while square green and yellow actions feel like controls built from the same blocks as the game.
## 2. Color Palette & Roles
Use `#171615` and `#262423` as layered backgrounds. Grass green drives core purchase actions; yellow and orange identify marketplace rewards, pre-orders, and temporary promotions.
## 3. Typography Rules
Use heavy Noto Sans or a compatible blocky display treatment for major game titles. Body copy remains a clean sans so product details and ratings stay readable.
## 4. Component Stylings
Buttons are square, bold, and high contrast. Game tiles use edge-to-edge art with genre and player-mode metadata; marketplace cards add ratings, creator, and currency or free status.
## 5. Layout Principles
Alternate full-width dark bands and game-art scenes. Keep the current campaign first, followed by game discovery, marketplace offers, updates, and community content.
## 6. Shapes & Radius Scale
Radius is effectively zero. Preserve square corners on buttons, panels, tags, image frames, and cards to maintain the constructed world language.
## 7. Depth & Elevation
Create depth with stacked dark tones, textured separators, and overlapping key art. Do not use soft SaaS shadows or translucent glass.
## 8. Interaction & Motion
Buttons can shift one or two pixels like physical blocks and darken quickly. Trailers and scene parallax need clear controls and static fallbacks under reduced motion.
## 9. Accessibility & A11y
Keep white text readable over art with solid panels or scrims. Marketplace ratings need text equivalents, and autoplay media must support pause and captions.
## 10. Responsive Behavior
Crop key art around the main character or game object, not the center by default. Stack marketplace cards without shrinking labels, ratings, or action targets.
## 11. Content & Voice
Use adventurous, active language: discover, build, brave, explore, play, and pre-order. Pair playful headlines with exact platform, player mode, price, and release information.
## 12. Dark Mode & Theming
Dark is the default storefront frame. Individual game art can be bright or seasonal, but controls retain charcoal, green, and yellow roles.
## 13. Lineage & Influences
The web system directly extends Minecraft's voxel construction language. It rejects smooth, soft product UI in favor of square controls, layered materials, and vivid world imagery.
## 14. Do's and Don'ts
Do use real game art, square geometry, and clear platform metadata. Do not round buttons, replace worlds with generic gradients, or let promotional art hide the purchase action.
## 15. Agent Prompt Guide
Create a Minecraft-style game storefront with charcoal full-width bands, edge-to-edge voxel world art, heavy white headline, square grass-green pre-order button, yellow marketplace action, and block-built cards showing genre, player mode, ratings, and price.
1. Visual Theme & Atmosphere
Minecraft is dark, tactile, and scene-led. Charcoal bands frame colorful world art, while square green and yellow actions feel like controls built from the same blocks as the game.
2. Color Palette & Roles
Use #171615 and #262423 as layered backgrounds. Grass green drives core purchase actions; yellow and orange identify marketplace rewards, pre-orders, and temporary promotions.
3. Typography Rules
Use heavy Noto Sans or a compatible blocky display treatment for major game titles. Body copy remains a clean sans so product details and ratings stay readable.
4. Component Stylings
Buttons are square, bold, and high contrast. Game tiles use edge-to-edge art with genre and player-mode metadata; marketplace cards add ratings, creator, and currency or free status.
5. Layout Principles
Alternate full-width dark bands and game-art scenes. Keep the current campaign first, followed by game discovery, marketplace offers, updates, and community content.
6. Shapes & Radius Scale
Radius is effectively zero. Preserve square corners on buttons, panels, tags, image frames, and cards to maintain the constructed world language.
7. Depth & Elevation
Create depth with stacked dark tones, textured separators, and overlapping key art. Do not use soft SaaS shadows or translucent glass.
8. Interaction & Motion
Buttons can shift one or two pixels like physical blocks and darken quickly. Trailers and scene parallax need clear controls and static fallbacks under reduced motion.
9. Accessibility & A11y
Keep white text readable over art with solid panels or scrims. Marketplace ratings need text equivalents, and autoplay media must support pause and captions.
10. Responsive Behavior
Crop key art around the main character or game object, not the center by default. Stack marketplace cards without shrinking labels, ratings, or action targets.
11. Content & Voice
Use adventurous, active language: discover, build, brave, explore, play, and pre-order. Pair playful headlines with exact platform, player mode, price, and release information.
12. Dark Mode & Theming
Dark is the default storefront frame. Individual game art can be bright or seasonal, but controls retain charcoal, green, and yellow roles.
13. Lineage & Influences
The web system directly extends Minecraft’s voxel construction language. It rejects smooth, soft product UI in favor of square controls, layered materials, and vivid world imagery.
14. Do’s and Don’ts
Do use real game art, square geometry, and clear platform metadata. Do not round buttons, replace worlds with generic gradients, or let promotional art hide the purchase action.
15. Agent Prompt Guide
Create a Minecraft-style game storefront with charcoal full-width bands, edge-to-edge voxel world art, heavy white headline, square grass-green pre-order button, yellow marketplace action, and block-built cards showing genre, player mode, ratings, and price.
Drop minecraft into your project, then ship the actual sections in an afternoon.
npx @webdesignhot/design-md add minecraft npx agentkit init --design minecraft