dark · playful · blocky · green · gaming · marketplace

DESIGN.md inspired by Minecraft

Block-built game storefront with charcoal bands, grass green actions, yellow rewards, and edge-to-edge world art.

By webdesignhot · www.minecraft.net
$ npx @webdesignhot/design-md add minecraft
Learn more about the CLI
try on →
theme
1440 × 900
mobile · 390 × 844
Tokens webdesignhot/0.1
  • bg #171615
  • bg-header #262423
  • surface #3d3938
  • surface-deep #111111
  • text AAA · 18.1 #ffffff
  • text-muted #c8c5c3
  • text-dark #262423
  • brand AA·LG · 3.9 #3c8527
  • brand-bright #6cc349
  • accent #ffc42b
  • accent-orange #ffa41f
  • border — · 2.3 #56514f
  • on-brand #ffffff
Typography
Ship faster than ever.
hero Noto Sans 64px w900 0
Ship faster than ever.
h1 Noto Sans 44px w800 0
Built for teams that ship.
h2 Noto Sans 32px w700 0
The quick brown fox jumps over the lazy dog.
body-lg Noto Sans 19px w400 0
The quick brown fox jumps over the lazy dog.
body Noto Sans 16px w400 0
Spacing
  • step-0 0px
  • step-1 4px
  • step-2 8px
  • step-3 12px
  • step-4 16px
  • step-5 24px
  • step-6 32px
  • step-7 48px
  • step-8 64px
  • step-9 96px
  • step-10 128px
Radius
  • micro 0px
  • sm 0px
  • md 0px
  • lg 0px
  • pill 0px
Components
Text link →
Card preview A complete kit — everything your product needs. Hero, pricing, FAQ, dashboard, docs — every layout your product needs.
New Stable v1.0
Design roles 8/8 mapped · webdesignhot/0.1

Maps the 8 canonical role names to this entry's actual tokens. Use these to plug the design into role-aware tools — shadcn/ui themes, role-aware Tailwind plugins, atelier-lint — without hard-coding token names.

  • background bg
  • foreground text
  • primary brand
  • primary-foreground on-brand
  • accent accent
  • muted text-muted
  • border border
  • ring accent
Lineage & influences

Minecraft carries the geometry and material logic of the game into every web control. Square actions, layered charcoal blocks, pixel-like rhythm, and landscape key art make the storefront feel continuous with the world being sold.

  • Voxel environments
    square geometry, layered surfaces, and block-like rhythm
  • Game launch pages
    cinematic key art, trailers, and purchase calls to action
  • Digital marketplaces
    skin packs, add-ons, ratings, and currency-led offers
Export 4 formats · paste-ready
Tailwind

theme.extend block for tailwind.config.js

tailwind.config.js
CSS variables

:root { --bg, --text, --brand, … } you can paste anywhere

design.css
DTCG JSON

W3C Design Tokens Community Group format

design.tokens.json
Figma Variables

Importable into Figma → Variables → Import

figma-variables.json
The file
---
name: Minecraft
tagline: 'Block-built game storefront with charcoal bands, grass green actions, yellow rewards, and edge-to-edge world art.'
updated_at: 2026-07-26T12:00:00+12:00
published_at: 2026-07-26T12:00:00+12:00
author: webdesignhot
source_url: https://www.minecraft.net
spec: webdesignhot/0.1
quality: curated
featured: false
categories: [gaming]
tags: [dark, playful, blocky, green, gaming, marketplace]
preview_swatch: ['#171615', '#3c8527', '#ffc42b']
related: [xbox, roblox, epic-games]
description: 'Minecraft turns its game world into a layered storefront: charcoal navigation and content bands, square grass-green actions, yellow marketplace rewards, white block-like headlines, and edge-to-edge art for games, updates, skin packs, and community stories.'
aliases:
  background: bg
  foreground: text
  primary: brand
  primary-foreground: on-brand
  accent: accent
  muted: text-muted
  border: border
  ring: accent
colors:
  bg: '#171615'
  bg-header: '#262423'
  surface: '#3d3938'
  surface-deep: '#111111'
  text: '#ffffff'
  text-muted: '#c8c5c3'
  text-dark: '#262423'
  brand: '#3c8527'
  brand-bright: '#6cc349'
  accent: '#ffc42b'
  accent-orange: '#ffa41f'
  border: '#56514f'
  on-brand: '#ffffff'
typography:
  display:
    family: 'Noto Sans, Helvetica Neue, Arial, sans-serif'
    weights: [700, 800, 900]
  body:
    family: 'Noto Sans, Helvetica Neue, Arial, sans-serif'
    weights: [400, 600, 700]
  mono:
    family: 'ui-monospace, SFMono-Regular, monospace'
    weights: [400, 700]
  scale:
    hero: { size: 64, weight: 900, lineHeight: 0.98, tracking: '0', family: display }
    h1: { size: 44, weight: 800, lineHeight: 1.08, tracking: '0', family: display }
    h2: { size: 32, weight: 700, lineHeight: 1.15, tracking: '0', family: display }
    body-lg: { size: 19, weight: 400, lineHeight: 1.5, tracking: '0', family: body }
    body: { size: 16, weight: 400, lineHeight: 1.5, tracking: '0', family: body }
radius:
  micro: 0
  sm: 0
  md: 0
  lg: 0
  pill: 0
spacing:
  base: 4
  scale: [0, 4, 8, 12, 16, 24, 32, 48, 64, 96, 128]
layout:
  page-width: 1280
  prose-width: 720
  header-height: 72
  media-aspect-ratio: '16 / 9'
motion:
  ease-standard: 'cubic-bezier(0.2, 0, 0, 1)'
  duration-fast: 100
  duration-standard: 200
  duration-slow: 420
  reduced-motion: 'replace trailers and parallax with static key art'
breakpoints:
  mobile: 640
  tablet: 1024
  desktop: 1280
components:
  button-primary: { bg: brand, text: on-brand, radius: 0, padding: '14px 24px' }
  button-reward: { bg: accent, text: text-dark, radius: 0, padding: '14px 24px' }
  marketplace-card: { bg: surface, text: text, border: border, radius: 0, padding: 0 }
lineage:
  summary: 'Minecraft carries the geometry and material logic of the game into every web control. Square actions, layered charcoal blocks, pixel-like rhythm, and landscape key art make the storefront feel continuous with the world being sold.'
  influences:
    - { name: 'Voxel environments', role: 'square geometry, layered surfaces, and block-like rhythm' }
    - { name: 'Game launch pages', role: 'cinematic key art, trailers, and purchase calls to action' }
    - { name: 'Digital marketplaces', role: 'skin packs, add-ons, ratings, and currency-led offers' }
---

## 1. Visual Theme & Atmosphere

Minecraft is dark, tactile, and scene-led. Charcoal bands frame colorful world art, while square green and yellow actions feel like controls built from the same blocks as the game.

## 2. Color Palette & Roles

Use `#171615` and `#262423` as layered backgrounds. Grass green drives core purchase actions; yellow and orange identify marketplace rewards, pre-orders, and temporary promotions.

## 3. Typography Rules

Use heavy Noto Sans or a compatible blocky display treatment for major game titles. Body copy remains a clean sans so product details and ratings stay readable.

## 4. Component Stylings

Buttons are square, bold, and high contrast. Game tiles use edge-to-edge art with genre and player-mode metadata; marketplace cards add ratings, creator, and currency or free status.

## 5. Layout Principles

Alternate full-width dark bands and game-art scenes. Keep the current campaign first, followed by game discovery, marketplace offers, updates, and community content.

## 6. Shapes & Radius Scale

Radius is effectively zero. Preserve square corners on buttons, panels, tags, image frames, and cards to maintain the constructed world language.

## 7. Depth & Elevation

Create depth with stacked dark tones, textured separators, and overlapping key art. Do not use soft SaaS shadows or translucent glass.

## 8. Interaction & Motion

Buttons can shift one or two pixels like physical blocks and darken quickly. Trailers and scene parallax need clear controls and static fallbacks under reduced motion.

## 9. Accessibility & A11y

Keep white text readable over art with solid panels or scrims. Marketplace ratings need text equivalents, and autoplay media must support pause and captions.

## 10. Responsive Behavior

Crop key art around the main character or game object, not the center by default. Stack marketplace cards without shrinking labels, ratings, or action targets.

## 11. Content & Voice

Use adventurous, active language: discover, build, brave, explore, play, and pre-order. Pair playful headlines with exact platform, player mode, price, and release information.

## 12. Dark Mode & Theming

Dark is the default storefront frame. Individual game art can be bright or seasonal, but controls retain charcoal, green, and yellow roles.

## 13. Lineage & Influences

The web system directly extends Minecraft's voxel construction language. It rejects smooth, soft product UI in favor of square controls, layered materials, and vivid world imagery.

## 14. Do's and Don'ts

Do use real game art, square geometry, and clear platform metadata. Do not round buttons, replace worlds with generic gradients, or let promotional art hide the purchase action.

## 15. Agent Prompt Guide

Create a Minecraft-style game storefront with charcoal full-width bands, edge-to-edge voxel world art, heavy white headline, square grass-green pre-order button, yellow marketplace action, and block-built cards showing genre, player mode, ratings, and price.
Prose

1. Visual Theme & Atmosphere

Minecraft is dark, tactile, and scene-led. Charcoal bands frame colorful world art, while square green and yellow actions feel like controls built from the same blocks as the game.

2. Color Palette & Roles

Use #171615 and #262423 as layered backgrounds. Grass green drives core purchase actions; yellow and orange identify marketplace rewards, pre-orders, and temporary promotions.

3. Typography Rules

Use heavy Noto Sans or a compatible blocky display treatment for major game titles. Body copy remains a clean sans so product details and ratings stay readable.

4. Component Stylings

Buttons are square, bold, and high contrast. Game tiles use edge-to-edge art with genre and player-mode metadata; marketplace cards add ratings, creator, and currency or free status.

5. Layout Principles

Alternate full-width dark bands and game-art scenes. Keep the current campaign first, followed by game discovery, marketplace offers, updates, and community content.

6. Shapes & Radius Scale

Radius is effectively zero. Preserve square corners on buttons, panels, tags, image frames, and cards to maintain the constructed world language.

7. Depth & Elevation

Create depth with stacked dark tones, textured separators, and overlapping key art. Do not use soft SaaS shadows or translucent glass.

8. Interaction & Motion

Buttons can shift one or two pixels like physical blocks and darken quickly. Trailers and scene parallax need clear controls and static fallbacks under reduced motion.

9. Accessibility & A11y

Keep white text readable over art with solid panels or scrims. Marketplace ratings need text equivalents, and autoplay media must support pause and captions.

10. Responsive Behavior

Crop key art around the main character or game object, not the center by default. Stack marketplace cards without shrinking labels, ratings, or action targets.

11. Content & Voice

Use adventurous, active language: discover, build, brave, explore, play, and pre-order. Pair playful headlines with exact platform, player mode, price, and release information.

12. Dark Mode & Theming

Dark is the default storefront frame. Individual game art can be bright or seasonal, but controls retain charcoal, green, and yellow roles.

13. Lineage & Influences

The web system directly extends Minecraft’s voxel construction language. It rejects smooth, soft product UI in favor of square controls, layered materials, and vivid world imagery.

14. Do’s and Don’ts

Do use real game art, square geometry, and clear platform metadata. Do not round buttons, replace worlds with generic gradients, or let promotional art hide the purchase action.

15. Agent Prompt Guide

Create a Minecraft-style game storefront with charcoal full-width bands, edge-to-edge voxel world art, heavy white headline, square grass-green pre-order button, yellow marketplace action, and block-built cards showing genre, player mode, ratings, and price.

Ship with this

Drop minecraft into your project, then ship the actual sections in an afternoon.

1 · install design
npx @webdesignhot/design-md add minecraft
2 · ship landing page
npx agentkit init --design minecraft
How AgentKit reads DESIGN.md