dark·playful·sans·bright·structured

DESIGN.md inspired by Fortnite

Battle-royale design at maximum saturation — neon yellow + electric blue on near-black, Burbank Big condensed display, season-driven brand kaleidoscope.

By webdesignhot · www.fortnite.com
$npx @webdesignhot/design-md add fortnite
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theme
1440 × 900
mobile · 390 × 844
Tokenswebdesignhot/0.2
  • bg#0e1218
  • bg-deep#06090d
  • bg-section#181d27
  • bg-elev#222936
  • surface#181d27
  • surface-strong#222936
  • surface-translucentrgba(14, 18, 24, 0.85)
  • brand-yellow#fcfd00
  • brand-yellow-deep#ccd000
  • brand-yellow-softrgba(252, 253, 0, 0.20)
  • brand-blue#27c2ff
  • brand-blue-deep#1da0d8
  • brand-blue-softrgba(39, 194, 255, 0.20)
  • on-brand-yellow#0e1218
  • on-brand-blue#ffffff
  • textAAA · 18.8#ffffff
  • text-strong#ffffff
  • text-muted#a8b0bc
  • text-soft#7a818c
  • text-faint— · 3.0#5a6068
  • text-on-brand-yellow#0e1218
  • text-on-brand-blue#ffffff
  • link#27c2ff
  • link-hover#fcfd00
  • selected-bgrgba(39, 194, 255, 0.15)
  • border— · 1.3rgba(255, 255, 255, 0.10)
  • border-strong— · 2.2rgba(255, 255, 255, 0.25)
  • border-yellow#fcfd00
  • border-blue#27c2ff
  • rare-blue#27c2ff
  • rare-purple#a05ec5
  • rare-orange#ff8a00
  • rare-gold#ffd700
  • success#5dd48a
  • warning#fcfd00
  • danger#ff4757
  • info#27c2ff
Typography
Ship faster than ever.
display-hero"Burbank Big Condensed"120pxw8000.005em
Ship faster than ever.
display-xl"Burbank Big Condensed"96pxw8000.005em
Ship faster than ever.
display-lg"Burbank Big Condensed"72pxw8000.005em
Ship faster than ever.
h1"Burbank Big Condensed"56pxw8000
Built for teams that ship.
h2"Burbank Big Condensed"40pxw7000
A complete kit
h3"Burbank Big Condensed"28pxw7000
The quick brown fox jumps over the lazy dog.
h4"Burbank Big Condensed"22pxw7000
The quick brown fox jumps over the lazy dog.
body-lg"Burbank Big"18pxw4000
The quick brown fox jumps over the lazy dog.
button"Burbank Big"16pxw7000.06em
The quick brown fox jumps over the lazy dog.
body"Burbank Big"15pxw4000
The quick brown fox jumps over the lazy dog.
eyebrow"Burbank Big"13pxw7000.16em
The quick brown fox jumps over the lazy dog.
body-sm"Burbank Big"13pxw4000
OUR DESIGN SYSTEM
label"Burbank Big"12pxw7000.10em
OUR DESIGN SYSTEM
caption"Burbank Big"12pxw5000
Spacing
  • step-00px
  • step-14px
  • step-28px
  • step-312px
  • step-416px
  • step-520px
  • step-624px
  • step-732px
  • step-840px
  • step-956px
  • step-1080px
  • step-1196px
  • step-12128px
  • step-13160px
  • step-14200px
Radius
  • none0px
  • micro2px
  • sm4px
  • md6px
  • lg8px
  • pill9999px
Components
Text link →
Card previewA complete kit — everything your product needs.Hero, pricing, FAQ, dashboard, docs — every layout your product needs.
NewStablev1.0
Design roles8/8 mapped · webdesignhot/0.2

Maps the 8 canonical role names to this entry's actual tokens. Use these to plug the design into role-aware tools — shadcn/ui themes, role-aware Tailwind plugins, atelier-lint — without hard-coding token names.

  • backgroundbg
  • foregroundtext
  • primarybrand-yellow
  • primary-foregroundon-brand-yellow
  • accentbrand-blue
  • mutedtext-muted
  • borderborder
  • ringborder-strong
Lineage & influences

Fortnite's marketing system descends from Epic Games' 2017 Battle Royale launch, evolved through 25+ seasons (Chapter 1-6) of brand iteration. Burbank Big Condensed (Process Type Foundry) anchors all display headlines — chosen specifically for its esports-stage legibility. The dual brand colors — Fortnite Yellow `#fcfd00` and Fortnite Blue `#27c2ff` — are neon-vivid, picked to read at distance through stage glare. Every season introduces fresh accent palettes layered over this base; loot rarity is color-coded (Common gray → Uncommon green → Rare blue → Epic purple → Legendary orange → Mythic gold). Where Valorant chose magazine-tactical, Fortnite chose kaleidoscope-energetic — overlapping headlines, gradient text, video-hero parallax, dense item grids. The brand reads like a gameshow that never stops.

Export4 formats · paste-ready
Tailwind

theme.extend block for tailwind.config.js

tailwind.config.js
CSS variables

:root { --bg, --text, --brand, … } you can paste anywhere

design.css
DTCG JSON

W3C Design Tokens Community Group format

design.tokens.json
Figma Variables

Importable into Figma → Variables → Import

figma-variables.json
Google DESIGN.md

Portable DESIGN.md Alpha core format

design.md
The file
---
name: Fortnite
tagline: Battle-royale design at maximum saturation — neon yellow + electric blue on near-black, Burbank Big condensed display, season-driven brand kaleidoscope.
updated_at: 2026-05-08T00:00:00.000Z
published_at: 2026-05-08T00:00:00.000Z
author: webdesignhot
source_url: https://www.fortnite.com
spec: webdesignhot/0.2
profile: catalog
quality: curated
featured: false
categories: [gaming]
tags: [dark, playful, sans, bright, structured]
preview_swatch: ['#0e1218', '#fcfd00', '#27c2ff']
related: [valorant, playstation, xbox]
description: 'Fortnite''s site is the AAA battle-royale brand at maximum saturation. The canvas is near-black `#0e1218`, headings sit in Burbank Big Condensed (Process Type Foundry) at 64–120px all-caps, and the dual brand colors are "Fortnite Yellow" `#fcfd00` and "Fortnite Blue" `#27c2ff` — neon-vivid, picked to read at esports stage distance through screen glare. Every season (Chapter 5, Chapter 6, etc.) introduces fresh accent palettes layered over this base, but the yellow/blue/near-black trio is the structural anchor. Where Valorant chose magazine-tactical and PlayStation chose cinematic-restrained, Fortnite chose **kaleidoscope-energetic** — overlapping headlines, gradient text, video-hero parallax, dense item grids. Voice is hype-direct: "Drop in", "Survive", "Win". The whole brand reads like a gameshow that never stops.'


# Canonical 8-role aliases (bg / text / brand / border / accent / muted / surface / danger).
# Maps role names to this entry's actual token names so role-aware
# downstream tools resolve `theme.background` → entry's `bg`, etc.
# Auto-generated by scripts/add-aliases.mjs — do not edit manually;
# regenerate after changing color token names.
aliases:
  background: bg
  foreground: text
  primary: brand-yellow
  primary-foreground: on-brand-yellow
  accent: brand-blue
  muted: text-muted
  border: border
  ring: border-strong
colors:
  bg: '#0e1218'
  bg-deep: '#06090d'
  bg-section: '#181d27'
  bg-elev: '#222936'
  surface: '#181d27'
  surface-strong: '#222936'
  surface-translucent: 'rgba(14, 18, 24, 0.85)'
  brand-yellow: '#fcfd00'
  brand-yellow-deep: '#ccd000'
  brand-yellow-soft: 'rgba(252, 253, 0, 0.20)'
  brand-blue: '#27c2ff'
  brand-blue-deep: '#1da0d8'
  brand-blue-soft: 'rgba(39, 194, 255, 0.20)'
  on-brand-yellow: '#0e1218'
  on-brand-blue: '#ffffff'
  text: '#ffffff'
  text-strong: '#ffffff'
  text-muted: '#a8b0bc'
  text-soft: '#7a818c'
  text-faint: '#5a6068'
  text-on-brand-yellow: '#0e1218'
  text-on-brand-blue: '#ffffff'
  link: '#27c2ff'
  link-hover: '#fcfd00'
  selected-bg: 'rgba(39, 194, 255, 0.15)'
  border: 'rgba(255, 255, 255, 0.10)'
  border-strong: 'rgba(255, 255, 255, 0.25)'
  border-yellow: '#fcfd00'
  border-blue: '#27c2ff'
  rare-blue: '#27c2ff'
  rare-purple: '#a05ec5'
  rare-orange: '#ff8a00'
  rare-gold: '#ffd700'
  success: '#5dd48a'
  warning: '#fcfd00'
  danger: '#ff4757'
  info: '#27c2ff'

gradients:
  brand-gradient: 'linear-gradient(135deg, #fcfd00 0%, #27c2ff 100%)'
typography:
  display:
    family: '"Burbank Big Condensed", "Burbank Big", "Bebas Neue", "Oswald", Impact, sans-serif'
    weights: [700, 800]
    opentype-features: 'kern, liga'
  body:
    family: '"Burbank Big", "Inter", "Helvetica Neue", -apple-system, sans-serif'
    weights: [400, 500, 700]
  mono:
    family: '"JetBrains Mono", "IBM Plex Mono", ui-monospace, monospace'
    weights: [400, 500]
  scale:
    display-hero:    { size: 120, weight: 800, lineHeight: 0.92, tracking: '0.005em', family: display, opentype: 'liga' }
    display-xl:      { size: 96,  weight: 800, lineHeight: 0.95, tracking: '0.005em', family: display }
    display-lg:      { size: 72,  weight: 800, lineHeight: 1.0,  tracking: '0.005em', family: display }
    h1:              { size: 56,  weight: 800, lineHeight: 1.05, tracking: '0',       family: display }
    h2:              { size: 40,  weight: 700, lineHeight: 1.1,  tracking: '0',       family: display }
    h3:              { size: 28,  weight: 700, lineHeight: 1.15, tracking: '0',       family: display }
    h4:              { size: 22,  weight: 700, lineHeight: 1.2,  tracking: '0',       family: display }
    eyebrow:         { size: 13,  weight: 700, lineHeight: 1.2,  tracking: '0.16em',  family: body }
    body-lg:         { size: 18,  weight: 400, lineHeight: 1.55, tracking: '0',       family: body }
    body:            { size: 15,  weight: 400, lineHeight: 1.55, tracking: '0',       family: body }
    body-sm:         { size: 13,  weight: 400, lineHeight: 1.5,  tracking: '0',       family: body }
    label:           { size: 12,  weight: 700, lineHeight: 1.3,  tracking: '0.10em',  family: body }
    button:          { size: 16,  weight: 700, lineHeight: 1.0,  tracking: '0.06em',  family: body }
    caption:         { size: 12,  weight: 500, lineHeight: 1.4,  tracking: '0',       family: body }

radius:
  none: 0
  micro: 2
  sm: 4
  md: 6
  lg: 8
  pill: 9999

spacing:
  base: 4
  scale: [0, 4, 8, 12, 16, 20, 24, 32, 40, 56, 80, 96, 128, 160, 200]

layout:
  page-width: 1440
  prose-width: 720
  header-height: 72

motion:
  ease-standard: 'cubic-bezier(0.65, 0, 0.35, 1)'
  ease-emphasized: 'cubic-bezier(0.85, 0, 0.15, 1)'
  duration-fast: 100
  duration-standard: 180
  duration-slow: 280
  duration-cinematic: 480
  reduced-motion: 'respects prefers-reduced-motion: reduce — disables parallax + gradient animations'

breakpoints:
  mobile: 480
  tablet: 768
  desktop: 1280
  wide: 1440

shadows:
  card: '0 2px 8px rgba(0, 0, 0, 0.40)'
  card-hover: '0 0 0 2px rgba(39, 194, 255, 0.6)'
  glow-yellow: '0 0 32px rgba(252, 253, 0, 0.40)'
  glow-blue: '0 0 32px rgba(39, 194, 255, 0.40)'
  modal: '0 24px 64px rgba(0, 0, 0, 0.80)'

accessibility:
  contrast-text-on-bg: 19.6
  contrast-text-on-brand-yellow: 17.2
  contrast-text-on-brand-blue: 4.5
  focus-ring: '3px solid #fcfd00'
  reduced-motion-honored: true
  note: 'Yellow `#fcfd00` requires DARK text (1.7:1 vs white). Blue `#27c2ff` works with white at large sizes (4.5:1 AA).'

components:
  button-primary: { bg: brand-yellow, text: text-on-brand-yellow, padding: '14px 32px', radius: 4, font: button }
  button-blue: { bg: brand-blue, text: text-on-brand-blue, padding: '14px 32px', radius: 4, font: button }
  button-secondary: { bg: transparent, text: text, padding: '12px 30px', radius: 4, border: '1px solid border-strong' }
  button-ghost: { bg: transparent, text: brand-blue, padding: '10px 20px' }
  card: { bg: surface, radius: 4, padding: 24, border: '1px solid border' }
  pill: { bg: surface-strong, text: text, radius: pill, padding: '4px 12px', font: 'label' }
  rarity-pill: { bg: 'rarity-color-soft', text: 'rarity-color', radius: 4, padding: '4px 8px', font: 'label' }
  input: { bg: bg-elev, border: '1px solid border-strong', text: text, radius: 4, padding: '12px 16px', focus-border: brand-blue }

lineage:
  summary: 'Fortnite''s marketing system descends from Epic Games'' 2017 Battle Royale launch, evolved through 25+ seasons (Chapter 1-6) of brand iteration. Burbank Big Condensed (Process Type Foundry) anchors all display headlines — chosen specifically for its esports-stage legibility. The dual brand colors — Fortnite Yellow `#fcfd00` and Fortnite Blue `#27c2ff` — are neon-vivid, picked to read at distance through stage glare. Every season introduces fresh accent palettes layered over this base; loot rarity is color-coded (Common gray → Uncommon green → Rare blue → Epic purple → Legendary orange → Mythic gold). Where Valorant chose magazine-tactical, Fortnite chose kaleidoscope-energetic — overlapping headlines, gradient text, video-hero parallax, dense item grids. The brand reads like a gameshow that never stops.'
  influences:
    - { name: 'Epic Games / Tim Sweeney', role: 'Battle Royale launch (2017) shaping season-driven brand iteration', url: 'https://www.epicgames.com' }
    - { name: 'Burbank Big by Process Type Foundry', role: 'condensed display sans, esports-stage-legible', url: 'https://processtypefoundry.com/fonts/burbank' }
    - { name: 'Loot rarity color system', role: 'Common/Uncommon/Rare/Epic/Legendary/Mythic palette lineage in MMO/RPG history', url: 'https://en.wikipedia.org/wiki/Loot_(video_gaming)' }
    - { name: 'Saturday-morning gameshow aesthetics', role: 'kaleidoscope-energetic visual lineage', url: 'https://en.wikipedia.org/wiki/Game_show' }
    - { name: 'Travis Scott / Marshmello in-game concerts', role: 'cross-media brand expansion influencing site-wide aesthetic', url: 'https://www.fortnite.com' }
---

## 1. Visual Theme & Atmosphere

Fortnite's site is the AAA battle-royale brand at **maximum saturation**. The canvas is near-black `#0e1218`, headings sit in **Burbank Big Condensed** (Process Type Foundry) at 64–120px all-caps, and the dual brand colors are **Fortnite Yellow** `#fcfd00` and **Fortnite Blue** `#27c2ff` — neon-vivid, picked to read at esports-stage distance through screen glare.

Every season (Chapter 5, Chapter 6, etc.) introduces fresh accent palettes layered over this base, but the yellow/blue/near-black trio is the **structural anchor**. Where Valorant chose magazine-tactical and PlayStation chose cinematic-restrained, Fortnite chose **kaleidoscope-energetic** — overlapping headlines, gradient text combining the dual brand colors, video-hero parallax, dense item grids.

Loot rarity is color-coded across MMO/RPG tradition: **Common gray → Uncommon green → Rare blue → Epic purple → Legendary orange → Mythic gold**. The whole brand reads like a **gameshow that never stops**. CTAs are 4px-radius rectangles (gentle rectangular, not 0px brutalist). Voice is hype-direct: "Drop in", "Survive", "Win".

**Key Characteristics:**
- Near-black canvas `#0e1218`
- Dual brand: Fortnite Yellow `#fcfd00` + Fortnite Blue `#27c2ff`
- Gradient text combining yellow → blue
- Burbank Big Condensed all-caps display 64-120px
- Loot-rarity color system (gray/green/blue/purple/orange/gold)
- 4px radius UI (gentle rectangular)
- **DARK text on yellow** (accessibility); white text on blue
- Hero typography goes huge (96-120px+)
- Glow shadows on featured items
- Dark-only canvas
- Hype-direct voice (Drop / Survive / Win)
- Season-driven brand kaleidoscope

## 2. Color Palette & Roles

### Primary
- **Background** (`#0e1218`): near-black with cool tilt.
- **Text** (`#ffffff`): pure white.

### Brand — Dual: Yellow + Blue
- **Brand Yellow** (`#fcfd00`): primary CTA, "Drop in", brand wordmark.
- **Brand Yellow Deep** (`#ccd000`): pressed.
- **Text on Yellow** (`#0e1218`): **DARK text** on yellow (accessibility — never white).
- **Brand Blue** (`#27c2ff`): secondary CTA, links, info.
- **Brand Blue Deep** (`#1da0d8`): pressed.
- **Text on Blue** (`#ffffff`): white text on blue (4.5:1 AA at large).
- **Brand Gradient**: `linear-gradient(135deg, #fcfd00 0%, #27c2ff 100%)` — used as text-clip on hero or accent strips.

### Loot Rarity Palette
- **Common** (gray) — `#a8b0bc`
- **Uncommon** (green) — `#5dd48a`
- **Rare** (blue) — `#27c2ff` (= brand-blue)
- **Epic** (purple) — `#a05ec5`
- **Legendary** (orange) — `#ff8a00`
- **Mythic** (gold) — `#ffd700`

### Surface
- **Surface** (`#181d27`), **Surface Strong** (`#222936`), **Bg Elev** (`#222936`).

### Borders
- **Border** (10% white), **Border Strong** (25% white), **Border Yellow/Blue** = brand colors.

### Glow
- **Glow Yellow** (`0 0 32px rgba(252, 253, 0, 0.40)`)
- **Glow Blue** (`0 0 32px rgba(39, 194, 255, 0.40)`)

### Semantic
- success uncommon-green, warning yellow, danger `#ff4757`, info brand-blue.

## 3. Typography Rules

### Font Family
- **Display**: Burbank Big Condensed (Process Type Foundry). Falls back to Burbank Big → Bebas Neue → Oswald → Impact.
- **Body**: Burbank Big regular OR Inter as fallback.
- **Mono**: JetBrains Mono / IBM Plex Mono.

### Hierarchy

| Role | Font | Size | Weight | LH | Tracking |
|------|------|------|--------|-----|----------|
| display-hero | Burbank Cond | 120 | 800 | 0.92 | 0.005em UPPER |
| display-xl | Burbank Cond | 96 | 800 | 0.95 | 0.005em UPPER |
| display-lg | Burbank Cond | 72 | 800 | 1.0 | 0.005em UPPER |
| h1 | Burbank Cond | 56 | 800 | 1.05 | 0 UPPER |
| h2 | Burbank Cond | 40 | 700 | 1.1 | 0 UPPER |
| h3 | Burbank Cond | 28 | 700 | 1.15 | 0 |
| eyebrow | Burbank | 13 | 700 | 1.2 | 0.16em UPPER |
| body | Burbank/Inter | 15 | 400 | 1.55 | 0 |
| label | Burbank | 12 | 700 | 1.3 | 0.10em UPPER |
| button | Burbank | 16 | 700 | 1.0 | 0.06em UPPER |

### Principles
- **Burbank Big Condensed for ALL display, all-caps.**
- **Tight leading on display** (0.92-1.0).
- **Heavy tracking on uppercase** (0.06-0.16em).
- **Body 15px**, denser than typical SaaS.
- **All-caps headlines** — Fortnite is shouty by design.

## 4. Component Stylings

### Buttons (4 variants — 4px radius)

**Primary** — Yellow with DARK text:
- bg `#fcfd00`, **text `#0e1218`** (dark — accessibility)
- 16px Burbank 700 0.06em UPPER, padding 14×32, radius 4
- Hover: bg `#ccd000`, scale 1.02

**Blue** — secondary CTA:
- bg `#27c2ff`, white text, otherwise primary

**Secondary** — bordered:
- bg transparent, text white, 1px white-25% border, radius 4

**Ghost**: bg transparent, text blue, padding 10×20.

### Cards
- bg `#181d27`, **4px radius**, padding 24
- 1px white-10% border + dark shadow `0 2px 8px rgba(0,0,0,0.40)`
- Hover: 2px blue ring outside (`box-shadow: 0 0 0 2px rgba(39,194,255,0.6)`)
- Featured/Mythic cards: glow shadow `0 0 32px` in rarity color

### Pills (item types, season tags)
- Default: `surface-strong` bg, white text, pill radius
- Loot rarity pills: rarity-color-soft bg, rarity-color text, 4px radius

### Inputs
- bg bg-elev, 1px white-25% border, 4px radius
- Focus: border blue (not yellow — better contrast)

### Navigation
- 72px sticky header, near-black bg
- Fortnite wordmark left (yellow), top-level nav center, "Download" yellow CTA right

## 5. Layout Principles

- Base 4px, 96-200px between sections (cinematic spacing)
- Page max width 1440px
- Hero: full-bleed video / parallax background with overlapping all-caps headline
- Item grid: 4-up at desktop, 2-up at tablet, 1-up at mobile

## 6. Shapes & Radius Scale

| Tier | Value | Use |
|------|-------|-----|
| None | 0 | full-bleed video |
| Micro | 2 | indicators |
| Standard | 4 | **default for buttons, cards, inputs** |
| Comfortable | 6 | dropdowns |
| Relaxed | 8 | featured |
| Pill | 9999 | season + item-type tags |

## 7. Depth & Elevation

| Level | Treatment |
|-------|-----------|
| 1 | `0 2px 8px rgba(0,0,0,0.40)` resting cards |
| 2 | `0 0 0 2px rgba(39,194,255,0.6)` blue ring hover |
| 3 | `0 0 32px rgba(252,253,0,0.40)` yellow glow / blue glow featured |
| 4 | `0 24px 64px rgba(0,0,0,0.80)` modal |

### Shadow Philosophy
**Glow** for featured items in rarity-color (yellow / blue / purple / gold). Hairline rings for hover. Heavy black shadow for modal.

## 8. Interaction & Motion

- Standard ease (sharp), emphasized for cinematic
- 100ms hover, 180ms standard, 480ms cinematic
- Hero parallax: scroll-triggered translate
- Card hover: 2px blue ring grows from 0
- Mythic items: continuous gold pulsing glow

## 9. Accessibility & A11y

- white on bg = **19.6:1** AAA
- **dark on yellow = 17.2:1 AAA** (dark text required, not white)
- white on blue = 4.5:1 AA at large (>= 18px Bold)
- 3px Yellow focus ring

Loot rarity pills use `aria-label="Mythic rarity, gold tier"`. Hero parallax decorative `aria-hidden`.

## 10. Responsive Behavior

mobile <479: hero 120→48; nav hamburger; 1-up grid. tablet: 2-up. desktop+: 4-up.

44×44 min touch targets. Hero video pauses with `prefers-reduced-motion`.

## 11. Content & Voice

### Tone
**Hype-direct.** Confident, energetic, unembarrassed by enthusiasm.

### Microcopy patterns
- Primary CTA: **"Drop In"** / **"Play Free"** / **"Download"**
- Sign-up: **"Sign In with Epic Games"**
- Errors: **"Connection lost. Reconnecting…"**
- Loading: **"Initializing…"**
- Battle pass: **"Tier 100 unlocked"**
- Empty: **"No items here yet — drop in to find loot."**

### CTA verb conventions
- **Drop / Play / Win / Survive / Build**
- Avoid: corporate ("Onboard"), aspirational ("Discover")

## 12. Dark Mode & Theming

**Dark-only.** Near-black canvas IS the brand. No light mode.

## 13. Lineage & Influences

Fortnite descends from Epic Games' 2017 Battle Royale launch, evolved through 25+ seasons of brand iteration. Burbank Big Condensed anchors display — esports-stage-legible. Yellow `#fcfd00` + Blue `#27c2ff` are neon-vivid for stage distance.

Loot rarity color-coding follows MMO/RPG tradition. Season-driven palette refreshes (Chapter 5 / 6) layer over the base.

**Named influences:**
- **Epic Games / Tim Sweeney** — Battle Royale launch (2017)
- **Burbank Big** — esports-stage-legible display sans
- **Loot rarity color system** — MMO/RPG palette lineage
- **Saturday-morning gameshow aesthetics** — kaleidoscope-energetic
- **Travis Scott / Marshmello in-game concerts** — cross-media expansion

## 14. Do's and Don'ts

### Do
- **Near-black + Fortnite Yellow + Fortnite Blue.**
- **Burbank Big Condensed all-caps for display.**
- **DARK text on yellow** (accessibility).
- **White text on blue at large sizes** (4.5:1 AA).
- **4px radius — gentle rectangular.**
- **Loot-rarity color system for items.**
- **Hero typography 96-120px+.**
- **Glow shadows on featured / Mythic items.**

### Don't
- **Don't put white text on yellow.** 1.7:1 fails AA.
- **Don't substitute brand colors.**
- **Don't use rounded sans for display.** Burbank or fallback only.
- **Don't add gradients on body text** — gradient only on hero text-clip.
- **Don't add a friendly mascot.** Fortnite skins are players, not mascots.
- **Don't add light mode.**

## 15. Agent Prompt Guide

### Quick Color Reference
- bg: `#0e1218`
- text: `#ffffff`
- brand-yellow: `#fcfd00` (use **DARK text**)
- brand-blue: `#27c2ff` (use white text at 18px+)
- gradient: `linear-gradient(135deg, #fcfd00 0%, #27c2ff 100%)`
- rarity: gray / green / blue / purple `#a05ec5` / orange `#ff8a00` / gold `#ffd700`

### Example Component Prompts

> Build a Fortnite-style hero: near-black canvas, full-bleed video bg with parallax, 120px Burbank Big Condensed Bold heading "DROP IN. WIN BIG." all-caps tracked 0.005em in white. Primary CTA "PLAY FREE" 4px-radius yellow `#fcfd00` with **dark text** `#0e1218` 16px Burbank 700 0.06em UPPER, padding 14×32.

> Design an item card: surface `#181d27`, 4px radius, 24px pad, 1px white-10% border. Item-skin image top, 28px Burbank 700 item name UPPER. Rarity pill bottom-left in rarity-color (orange = Legendary). For Mythic: gold glow shadow.

> Render a rarity pill: 4px radius, rarity-color-soft bg, rarity-color text 12px Burbank 700 0.10em UPPER "LEGENDARY".

> Build a "Drop In" CTA: 4px radius, Fortnite Yellow bg, **dark `#0e1218` text** 16px Burbank 700 0.06em UPPER "DROP IN", padding 14×32. Hover: bg `#ccd000`, scale 1.02.

> Design a season banner: full-bleed parallax bg, gradient text overlay "CHAPTER 6 SEASON 2" 96px Burbank 800 with `linear-gradient(135deg, #fcfd00, #27c2ff)` text-clip.

### Iteration Guide

1. **Near-black + Yellow + Blue + Burbank Big Condensed all-caps.**
2. **DARK text on yellow** — accessibility-mandatory.
3. **Hero typography goes huge** — 96-120px minimum.
4. **Loot-rarity color system anchors items.**
5. **Glow shadows on Mythic / featured.**
6. **4px radius on UI.**
7. **All-caps display, hype-direct voice.**
8. **Reject white-on-yellow at body, rounded display sans, light mode.**
Prose

1. Visual Theme & Atmosphere

Fortnite’s site is the AAA battle-royale brand at maximum saturation. The canvas is near-black #0e1218, headings sit in Burbank Big Condensed (Process Type Foundry) at 64–120px all-caps, and the dual brand colors are Fortnite Yellow #fcfd00 and Fortnite Blue #27c2ff — neon-vivid, picked to read at esports-stage distance through screen glare.

Every season (Chapter 5, Chapter 6, etc.) introduces fresh accent palettes layered over this base, but the yellow/blue/near-black trio is the structural anchor. Where Valorant chose magazine-tactical and PlayStation chose cinematic-restrained, Fortnite chose kaleidoscope-energetic — overlapping headlines, gradient text combining the dual brand colors, video-hero parallax, dense item grids.

Loot rarity is color-coded across MMO/RPG tradition: Common gray → Uncommon green → Rare blue → Epic purple → Legendary orange → Mythic gold. The whole brand reads like a gameshow that never stops. CTAs are 4px-radius rectangles (gentle rectangular, not 0px brutalist). Voice is hype-direct: “Drop in”, “Survive”, “Win”.

Key Characteristics:

  • Near-black canvas #0e1218
  • Dual brand: Fortnite Yellow #fcfd00 + Fortnite Blue #27c2ff
  • Gradient text combining yellow → blue
  • Burbank Big Condensed all-caps display 64-120px
  • Loot-rarity color system (gray/green/blue/purple/orange/gold)
  • 4px radius UI (gentle rectangular)
  • DARK text on yellow (accessibility); white text on blue
  • Hero typography goes huge (96-120px+)
  • Glow shadows on featured items
  • Dark-only canvas
  • Hype-direct voice (Drop / Survive / Win)
  • Season-driven brand kaleidoscope

2. Color Palette & Roles

Primary

  • Background (#0e1218): near-black with cool tilt.
  • Text (#ffffff): pure white.

Brand — Dual: Yellow + Blue

  • Brand Yellow (#fcfd00): primary CTA, “Drop in”, brand wordmark.
  • Brand Yellow Deep (#ccd000): pressed.
  • Text on Yellow (#0e1218): DARK text on yellow (accessibility — never white).
  • Brand Blue (#27c2ff): secondary CTA, links, info.
  • Brand Blue Deep (#1da0d8): pressed.
  • Text on Blue (#ffffff): white text on blue (4.5:1 AA at large).
  • Brand Gradient: linear-gradient(135deg, #fcfd00 0%, #27c2ff 100%) — used as text-clip on hero or accent strips.

Loot Rarity Palette

  • Common (gray) — #a8b0bc
  • Uncommon (green) — #5dd48a
  • Rare (blue) — #27c2ff (= brand-blue)
  • Epic (purple) — #a05ec5
  • Legendary (orange) — #ff8a00
  • Mythic (gold) — #ffd700

Surface

  • Surface (#181d27), Surface Strong (#222936), Bg Elev (#222936).

Borders

  • Border (10% white), Border Strong (25% white), Border Yellow/Blue = brand colors.

Glow

  • Glow Yellow (0 0 32px rgba(252, 253, 0, 0.40))
  • Glow Blue (0 0 32px rgba(39, 194, 255, 0.40))

Semantic

  • success uncommon-green, warning yellow, danger #ff4757, info brand-blue.

3. Typography Rules

Font Family

  • Display: Burbank Big Condensed (Process Type Foundry). Falls back to Burbank Big → Bebas Neue → Oswald → Impact.
  • Body: Burbank Big regular OR Inter as fallback.
  • Mono: JetBrains Mono / IBM Plex Mono.

Hierarchy

Role Font Size Weight LH Tracking
display-hero Burbank Cond 120 800 0.92 0.005em UPPER
display-xl Burbank Cond 96 800 0.95 0.005em UPPER
display-lg Burbank Cond 72 800 1.0 0.005em UPPER
h1 Burbank Cond 56 800 1.05 0 UPPER
h2 Burbank Cond 40 700 1.1 0 UPPER
h3 Burbank Cond 28 700 1.15 0
eyebrow Burbank 13 700 1.2 0.16em UPPER
body Burbank/Inter 15 400 1.55 0
label Burbank 12 700 1.3 0.10em UPPER
button Burbank 16 700 1.0 0.06em UPPER

Principles

  • Burbank Big Condensed for ALL display, all-caps.
  • Tight leading on display (0.92-1.0).
  • Heavy tracking on uppercase (0.06-0.16em).
  • Body 15px, denser than typical SaaS.
  • All-caps headlines — Fortnite is shouty by design.

4. Component Stylings

Buttons (4 variants — 4px radius)

Primary — Yellow with DARK text:

  • bg #fcfd00, text #0e1218 (dark — accessibility)
  • 16px Burbank 700 0.06em UPPER, padding 14×32, radius 4
  • Hover: bg #ccd000, scale 1.02

Blue — secondary CTA:

  • bg #27c2ff, white text, otherwise primary

Secondary — bordered:

  • bg transparent, text white, 1px white-25% border, radius 4

Ghost: bg transparent, text blue, padding 10×20.

Cards

  • bg #181d27, 4px radius, padding 24
  • 1px white-10% border + dark shadow 0 2px 8px rgba(0,0,0,0.40)
  • Hover: 2px blue ring outside (box-shadow: 0 0 0 2px rgba(39,194,255,0.6))
  • Featured/Mythic cards: glow shadow 0 0 32px in rarity color

Pills (item types, season tags)

  • Default: surface-strong bg, white text, pill radius
  • Loot rarity pills: rarity-color-soft bg, rarity-color text, 4px radius

Inputs

  • bg bg-elev, 1px white-25% border, 4px radius
  • Focus: border blue (not yellow — better contrast)
  • 72px sticky header, near-black bg
  • Fortnite wordmark left (yellow), top-level nav center, “Download” yellow CTA right

5. Layout Principles

  • Base 4px, 96-200px between sections (cinematic spacing)
  • Page max width 1440px
  • Hero: full-bleed video / parallax background with overlapping all-caps headline
  • Item grid: 4-up at desktop, 2-up at tablet, 1-up at mobile

6. Shapes & Radius Scale

Tier Value Use
None 0 full-bleed video
Micro 2 indicators
Standard 4 default for buttons, cards, inputs
Comfortable 6 dropdowns
Relaxed 8 featured
Pill 9999 season + item-type tags

7. Depth & Elevation

Level Treatment
1 0 2px 8px rgba(0,0,0,0.40) resting cards
2 0 0 0 2px rgba(39,194,255,0.6) blue ring hover
3 0 0 32px rgba(252,253,0,0.40) yellow glow / blue glow featured
4 0 24px 64px rgba(0,0,0,0.80) modal

Shadow Philosophy

Glow for featured items in rarity-color (yellow / blue / purple / gold). Hairline rings for hover. Heavy black shadow for modal.

8. Interaction & Motion

  • Standard ease (sharp), emphasized for cinematic
  • 100ms hover, 180ms standard, 480ms cinematic
  • Hero parallax: scroll-triggered translate
  • Card hover: 2px blue ring grows from 0
  • Mythic items: continuous gold pulsing glow

9. Accessibility & A11y

  • white on bg = 19.6:1 AAA
  • dark on yellow = 17.2:1 AAA (dark text required, not white)
  • white on blue = 4.5:1 AA at large (>= 18px Bold)
  • 3px Yellow focus ring

Loot rarity pills use aria-label="Mythic rarity, gold tier". Hero parallax decorative aria-hidden.

10. Responsive Behavior

mobile <479: hero 120→48; nav hamburger; 1-up grid. tablet: 2-up. desktop+: 4-up.

44×44 min touch targets. Hero video pauses with prefers-reduced-motion.

11. Content & Voice

Tone

Hype-direct. Confident, energetic, unembarrassed by enthusiasm.

Microcopy patterns

  • Primary CTA: “Drop In” / “Play Free” / “Download”
  • Sign-up: “Sign In with Epic Games”
  • Errors: “Connection lost. Reconnecting…”
  • Loading: “Initializing…”
  • Battle pass: “Tier 100 unlocked”
  • Empty: “No items here yet — drop in to find loot.”

CTA verb conventions

  • Drop / Play / Win / Survive / Build
  • Avoid: corporate (“Onboard”), aspirational (“Discover”)

12. Dark Mode & Theming

Dark-only. Near-black canvas IS the brand. No light mode.

13. Lineage & Influences

Fortnite descends from Epic Games’ 2017 Battle Royale launch, evolved through 25+ seasons of brand iteration. Burbank Big Condensed anchors display — esports-stage-legible. Yellow #fcfd00 + Blue #27c2ff are neon-vivid for stage distance.

Loot rarity color-coding follows MMO/RPG tradition. Season-driven palette refreshes (Chapter 5 / 6) layer over the base.

Named influences:

  • Epic Games / Tim Sweeney — Battle Royale launch (2017)
  • Burbank Big — esports-stage-legible display sans
  • Loot rarity color system — MMO/RPG palette lineage
  • Saturday-morning gameshow aesthetics — kaleidoscope-energetic
  • Travis Scott / Marshmello in-game concerts — cross-media expansion

14. Do’s and Don’ts

Do

  • Near-black + Fortnite Yellow + Fortnite Blue.
  • Burbank Big Condensed all-caps for display.
  • DARK text on yellow (accessibility).
  • White text on blue at large sizes (4.5:1 AA).
  • 4px radius — gentle rectangular.
  • Loot-rarity color system for items.
  • Hero typography 96-120px+.
  • Glow shadows on featured / Mythic items.

Don’t

  • Don’t put white text on yellow. 1.7:1 fails AA.
  • Don’t substitute brand colors.
  • Don’t use rounded sans for display. Burbank or fallback only.
  • Don’t add gradients on body text — gradient only on hero text-clip.
  • Don’t add a friendly mascot. Fortnite skins are players, not mascots.
  • Don’t add light mode.

15. Agent Prompt Guide

Quick Color Reference

  • bg: #0e1218
  • text: #ffffff
  • brand-yellow: #fcfd00 (use DARK text)
  • brand-blue: #27c2ff (use white text at 18px+)
  • gradient: linear-gradient(135deg, #fcfd00 0%, #27c2ff 100%)
  • rarity: gray / green / blue / purple #a05ec5 / orange #ff8a00 / gold #ffd700

Example Component Prompts

Build a Fortnite-style hero: near-black canvas, full-bleed video bg with parallax, 120px Burbank Big Condensed Bold heading “DROP IN. WIN BIG.” all-caps tracked 0.005em in white. Primary CTA “PLAY FREE” 4px-radius yellow #fcfd00 with dark text #0e1218 16px Burbank 700 0.06em UPPER, padding 14×32.

Design an item card: surface #181d27, 4px radius, 24px pad, 1px white-10% border. Item-skin image top, 28px Burbank 700 item name UPPER. Rarity pill bottom-left in rarity-color (orange = Legendary). For Mythic: gold glow shadow.

Render a rarity pill: 4px radius, rarity-color-soft bg, rarity-color text 12px Burbank 700 0.10em UPPER “LEGENDARY”.

Build a “Drop In” CTA: 4px radius, Fortnite Yellow bg, dark #0e1218 text 16px Burbank 700 0.06em UPPER “DROP IN”, padding 14×32. Hover: bg #ccd000, scale 1.02.

Design a season banner: full-bleed parallax bg, gradient text overlay “CHAPTER 6 SEASON 2” 96px Burbank 800 with linear-gradient(135deg, #fcfd00, #27c2ff) text-clip.

Iteration Guide

  1. Near-black + Yellow + Blue + Burbank Big Condensed all-caps.
  2. DARK text on yellow — accessibility-mandatory.
  3. Hero typography goes huge — 96-120px minimum.
  4. Loot-rarity color system anchors items.
  5. Glow shadows on Mythic / featured.
  6. 4px radius on UI.
  7. All-caps display, hype-direct voice.
  8. Reject white-on-yellow at body, rounded display sans, light mode.
Ship with this

Drop fortnite into your project, then ship the actual sections in an afternoon.

1 · install design
npx @webdesignhot/design-md add fortnite
2 · ship landing page
npx agentkit init --design fortnite
How AgentKit reads DESIGN.md