DESIGN.md inspired by Fortnite
Battle-royale design at maximum saturation — neon yellow + electric blue on near-black, Burbank Big condensed display, season-driven brand kaleidoscope.
Compare to…
- bg
#0e1218 - bg-deep
#06090d - bg-section
#181d27 - bg-elev
#222936 - surface
#181d27 - surface-strong
#222936 - surface-translucent
rgba(14, 18, 24, 0.85) - brand-yellow
#fcfd00 - brand-yellow-deep
#ccd000 - brand-yellow-soft
rgba(252, 253, 0, 0.20) - brand-blue
#27c2ff - brand-blue-deep
#1da0d8 - brand-blue-soft
rgba(39, 194, 255, 0.20) - brand-gradient
linear-gradient(135deg, #fcfd00 0%, #27c2ff 100%) - on-brand-yellow
#0e1218 - on-brand-blue
#ffffff - text AAA · 18.8
#ffffff - text-strong
#ffffff - text-muted
#a8b0bc - text-soft
#7a818c - text-faint — · 3.0
#5a6068 - text-on-brand-yellow
#0e1218 - text-on-brand-blue
#ffffff - link
#27c2ff - link-hover
#fcfd00 - selected-bg
rgba(39, 194, 255, 0.15) - border — · 1.3
rgba(255, 255, 255, 0.10) - border-strong — · 2.2
rgba(255, 255, 255, 0.25) - border-yellow
#fcfd00 - border-blue
#27c2ff - rare-blue
#27c2ff - rare-purple
#a05ec5 - rare-orange
#ff8a00 - rare-gold
#ffd700 - success
#5dd48a - warning
#fcfd00 - danger
#ff4757 - info
#27c2ff
- step-0 0px
- step-1 4px
- step-2 8px
- step-3 12px
- step-4 16px
- step-5 20px
- step-6 24px
- step-7 32px
- step-8 40px
- step-9 56px
- step-10 80px
- step-11 96px
- step-12 128px
- step-13 160px
- step-14 200px
- none
0px - micro
2px - sm
4px - md
6px - lg
8px - pill
9999px
Maps the 8 canonical role names to this entry's actual tokens. Use these to plug the design into role-aware tools — shadcn/ui themes, role-aware Tailwind plugins, atelier-lint — without hard-coding token names.
- background → bg
- foreground → text
- primary → brand-yellow
- primary-foreground → on-brand-yellow
- accent → brand-blue
- muted → text-muted
- border → border
- ring → border-strong
Fortnite's marketing system descends from Epic Games' 2017 Battle Royale launch, evolved through 25+ seasons (Chapter 1-6) of brand iteration. Burbank Big Condensed (Process Type Foundry) anchors all display headlines — chosen specifically for its esports-stage legibility. The dual brand colors — Fortnite Yellow `#fcfd00` and Fortnite Blue `#27c2ff` — are neon-vivid, picked to read at distance through stage glare. Every season introduces fresh accent palettes layered over this base; loot rarity is color-coded (Common gray → Uncommon green → Rare blue → Epic purple → Legendary orange → Mythic gold). Where Valorant chose magazine-tactical, Fortnite chose kaleidoscope-energetic — overlapping headlines, gradient text, video-hero parallax, dense item grids. The brand reads like a gameshow that never stops.
- Battle Royale launch (2017) shaping season-driven brand iteration
- condensed display sans, esports-stage-legible
- Common/Uncommon/Rare/Epic/Legendary/Mythic palette lineage in MMO/RPG history
- kaleidoscope-energetic visual lineage
- cross-media brand expansion influencing site-wide aesthetic
theme.extend block for tailwind.config.js
:root { --bg, --text, --brand, … } you can paste anywhere
W3C Design Tokens Community Group format
Importable into Figma → Variables → Import
---
name: Fortnite
tagline: Battle-royale design at maximum saturation — neon yellow + electric blue on near-black, Burbank Big condensed display, season-driven brand kaleidoscope.
updated_at: 2026-05-08T00:00:00.000Z
published_at: 2026-05-08T00:00:00.000Z
author: webdesignhot
source_url: https://www.fortnite.com
spec: webdesignhot/0.1
quality: curated
featured: false
categories: [gaming]
tags: [dark, playful, sans, bright, structured]
preview_swatch: ['#0e1218', '#fcfd00', '#27c2ff']
related: [valorant, playstation, xbox]
description: 'Fortnite''s site is the AAA battle-royale brand at maximum saturation. The canvas is near-black `#0e1218`, headings sit in Burbank Big Condensed (Process Type Foundry) at 64–120px all-caps, and the dual brand colors are "Fortnite Yellow" `#fcfd00` and "Fortnite Blue" `#27c2ff` — neon-vivid, picked to read at esports stage distance through screen glare. Every season (Chapter 5, Chapter 6, etc.) introduces fresh accent palettes layered over this base, but the yellow/blue/near-black trio is the structural anchor. Where Valorant chose magazine-tactical and PlayStation chose cinematic-restrained, Fortnite chose **kaleidoscope-energetic** — overlapping headlines, gradient text, video-hero parallax, dense item grids. Voice is hype-direct: "Drop in", "Survive", "Win". The whole brand reads like a gameshow that never stops.'
# Canonical 8-role aliases (per google-labs-code/design.md PR #76).
# Maps role names to this entry's actual token names so role-aware
# downstream tools resolve `theme.background` → entry's `bg`, etc.
# Auto-generated by scripts/add-aliases.mjs — do not edit manually;
# regenerate after changing color token names.
aliases:
background: bg
foreground: text
primary: brand-yellow
primary-foreground: on-brand-yellow
accent: brand-blue
muted: text-muted
border: border
ring: border-strong
colors:
bg: '#0e1218'
bg-deep: '#06090d'
bg-section: '#181d27'
bg-elev: '#222936'
surface: '#181d27'
surface-strong: '#222936'
surface-translucent: 'rgba(14, 18, 24, 0.85)'
brand-yellow: '#fcfd00'
brand-yellow-deep: '#ccd000'
brand-yellow-soft: 'rgba(252, 253, 0, 0.20)'
brand-blue: '#27c2ff'
brand-blue-deep: '#1da0d8'
brand-blue-soft: 'rgba(39, 194, 255, 0.20)'
brand-gradient: 'linear-gradient(135deg, #fcfd00 0%, #27c2ff 100%)'
on-brand-yellow: '#0e1218'
on-brand-blue: '#ffffff'
text: '#ffffff'
text-strong: '#ffffff'
text-muted: '#a8b0bc'
text-soft: '#7a818c'
text-faint: '#5a6068'
text-on-brand-yellow: '#0e1218'
text-on-brand-blue: '#ffffff'
link: '#27c2ff'
link-hover: '#fcfd00'
selected-bg: 'rgba(39, 194, 255, 0.15)'
border: 'rgba(255, 255, 255, 0.10)'
border-strong: 'rgba(255, 255, 255, 0.25)'
border-yellow: '#fcfd00'
border-blue: '#27c2ff'
rare-blue: '#27c2ff'
rare-purple: '#a05ec5'
rare-orange: '#ff8a00'
rare-gold: '#ffd700'
success: '#5dd48a'
warning: '#fcfd00'
danger: '#ff4757'
info: '#27c2ff'
typography:
display:
family: '"Burbank Big Condensed", "Burbank Big", "Bebas Neue", "Oswald", Impact, sans-serif'
weights: [700, 800]
opentype-features: 'kern, liga'
body:
family: '"Burbank Big", "Inter", "Helvetica Neue", -apple-system, sans-serif'
weights: [400, 500, 700]
mono:
family: '"JetBrains Mono", "IBM Plex Mono", ui-monospace, monospace'
weights: [400, 500]
scale:
display-hero: { size: 120, weight: 800, lineHeight: 0.92, tracking: '0.005em', family: display, opentype: 'liga' }
display-xl: { size: 96, weight: 800, lineHeight: 0.95, tracking: '0.005em', family: display }
display-lg: { size: 72, weight: 800, lineHeight: 1.0, tracking: '0.005em', family: display }
h1: { size: 56, weight: 800, lineHeight: 1.05, tracking: '0', family: display }
h2: { size: 40, weight: 700, lineHeight: 1.1, tracking: '0', family: display }
h3: { size: 28, weight: 700, lineHeight: 1.15, tracking: '0', family: display }
h4: { size: 22, weight: 700, lineHeight: 1.2, tracking: '0', family: display }
eyebrow: { size: 13, weight: 700, lineHeight: 1.2, tracking: '0.16em', family: body }
body-lg: { size: 18, weight: 400, lineHeight: 1.55, tracking: '0', family: body }
body: { size: 15, weight: 400, lineHeight: 1.55, tracking: '0', family: body }
body-sm: { size: 13, weight: 400, lineHeight: 1.5, tracking: '0', family: body }
label: { size: 12, weight: 700, lineHeight: 1.3, tracking: '0.10em', family: body }
button: { size: 16, weight: 700, lineHeight: 1.0, tracking: '0.06em', family: body }
caption: { size: 12, weight: 500, lineHeight: 1.4, tracking: '0', family: body }
radius:
none: 0
micro: 2
sm: 4
md: 6
lg: 8
pill: 9999
spacing:
base: 4
scale: [0, 4, 8, 12, 16, 20, 24, 32, 40, 56, 80, 96, 128, 160, 200]
layout:
page-width: 1440
prose-width: 720
header-height: 72
motion:
ease-standard: 'cubic-bezier(0.65, 0, 0.35, 1)'
ease-emphasized: 'cubic-bezier(0.85, 0, 0.15, 1)'
duration-fast: 100
duration-standard: 180
duration-slow: 280
duration-cinematic: 480
reduced-motion: 'respects prefers-reduced-motion: reduce — disables parallax + gradient animations'
breakpoints:
mobile: 480
tablet: 768
desktop: 1280
wide: 1440
shadows:
card: '0 2px 8px rgba(0, 0, 0, 0.40)'
card-hover: '0 0 0 2px rgba(39, 194, 255, 0.6)'
glow-yellow: '0 0 32px rgba(252, 253, 0, 0.40)'
glow-blue: '0 0 32px rgba(39, 194, 255, 0.40)'
modal: '0 24px 64px rgba(0, 0, 0, 0.80)'
accessibility:
contrast-text-on-bg: 19.6
contrast-text-on-brand-yellow: 17.2
contrast-text-on-brand-blue: 4.5
focus-ring: '3px solid #fcfd00'
reduced-motion-honored: true
note: 'Yellow `#fcfd00` requires DARK text (1.7:1 vs white). Blue `#27c2ff` works with white at large sizes (4.5:1 AA).'
components:
button-primary: { bg: brand-yellow, text: text-on-brand-yellow, padding: '14px 32px', radius: 4, font: button }
button-blue: { bg: brand-blue, text: text-on-brand-blue, padding: '14px 32px', radius: 4, font: button }
button-secondary: { bg: transparent, text: text, padding: '12px 30px', radius: 4, border: '1px solid border-strong' }
button-ghost: { bg: transparent, text: brand-blue, padding: '10px 20px' }
card: { bg: surface, radius: 4, padding: 24, border: '1px solid border' }
pill: { bg: surface-strong, text: text, radius: pill, padding: '4px 12px', font: 'label' }
rarity-pill: { bg: 'rarity-color-soft', text: 'rarity-color', radius: 4, padding: '4px 8px', font: 'label' }
input: { bg: bg-elev, border: '1px solid border-strong', text: text, radius: 4, padding: '12px 16px', focus-border: brand-blue }
lineage:
summary: 'Fortnite''s marketing system descends from Epic Games'' 2017 Battle Royale launch, evolved through 25+ seasons (Chapter 1-6) of brand iteration. Burbank Big Condensed (Process Type Foundry) anchors all display headlines — chosen specifically for its esports-stage legibility. The dual brand colors — Fortnite Yellow `#fcfd00` and Fortnite Blue `#27c2ff` — are neon-vivid, picked to read at distance through stage glare. Every season introduces fresh accent palettes layered over this base; loot rarity is color-coded (Common gray → Uncommon green → Rare blue → Epic purple → Legendary orange → Mythic gold). Where Valorant chose magazine-tactical, Fortnite chose kaleidoscope-energetic — overlapping headlines, gradient text, video-hero parallax, dense item grids. The brand reads like a gameshow that never stops.'
influences:
- { name: 'Epic Games / Tim Sweeney', role: 'Battle Royale launch (2017) shaping season-driven brand iteration', url: 'https://www.epicgames.com' }
- { name: 'Burbank Big by Process Type Foundry', role: 'condensed display sans, esports-stage-legible', url: 'https://processtypefoundry.com/fonts/burbank' }
- { name: 'Loot rarity color system', role: 'Common/Uncommon/Rare/Epic/Legendary/Mythic palette lineage in MMO/RPG history', url: 'https://en.wikipedia.org/wiki/Loot_(video_gaming)' }
- { name: 'Saturday-morning gameshow aesthetics', role: 'kaleidoscope-energetic visual lineage', url: 'https://en.wikipedia.org/wiki/Game_show' }
- { name: 'Travis Scott / Marshmello in-game concerts', role: 'cross-media brand expansion influencing site-wide aesthetic', url: 'https://www.fortnite.com' }
---
## 1. Visual Theme & Atmosphere
Fortnite's site is the AAA battle-royale brand at **maximum saturation**. The canvas is near-black `#0e1218`, headings sit in **Burbank Big Condensed** (Process Type Foundry) at 64–120px all-caps, and the dual brand colors are **Fortnite Yellow** `#fcfd00` and **Fortnite Blue** `#27c2ff` — neon-vivid, picked to read at esports-stage distance through screen glare.
Every season (Chapter 5, Chapter 6, etc.) introduces fresh accent palettes layered over this base, but the yellow/blue/near-black trio is the **structural anchor**. Where Valorant chose magazine-tactical and PlayStation chose cinematic-restrained, Fortnite chose **kaleidoscope-energetic** — overlapping headlines, gradient text combining the dual brand colors, video-hero parallax, dense item grids.
Loot rarity is color-coded across MMO/RPG tradition: **Common gray → Uncommon green → Rare blue → Epic purple → Legendary orange → Mythic gold**. The whole brand reads like a **gameshow that never stops**. CTAs are 4px-radius rectangles (gentle rectangular, not 0px brutalist). Voice is hype-direct: "Drop in", "Survive", "Win".
**Key Characteristics:**
- Near-black canvas `#0e1218`
- Dual brand: Fortnite Yellow `#fcfd00` + Fortnite Blue `#27c2ff`
- Gradient text combining yellow → blue
- Burbank Big Condensed all-caps display 64-120px
- Loot-rarity color system (gray/green/blue/purple/orange/gold)
- 4px radius UI (gentle rectangular)
- **DARK text on yellow** (accessibility); white text on blue
- Hero typography goes huge (96-120px+)
- Glow shadows on featured items
- Dark-only canvas
- Hype-direct voice (Drop / Survive / Win)
- Season-driven brand kaleidoscope
## 2. Color Palette & Roles
### Primary
- **Background** (`#0e1218`): near-black with cool tilt.
- **Text** (`#ffffff`): pure white.
### Brand — Dual: Yellow + Blue
- **Brand Yellow** (`#fcfd00`): primary CTA, "Drop in", brand wordmark.
- **Brand Yellow Deep** (`#ccd000`): pressed.
- **Text on Yellow** (`#0e1218`): **DARK text** on yellow (accessibility — never white).
- **Brand Blue** (`#27c2ff`): secondary CTA, links, info.
- **Brand Blue Deep** (`#1da0d8`): pressed.
- **Text on Blue** (`#ffffff`): white text on blue (4.5:1 AA at large).
- **Brand Gradient**: `linear-gradient(135deg, #fcfd00 0%, #27c2ff 100%)` — used as text-clip on hero or accent strips.
### Loot Rarity Palette
- **Common** (gray) — `#a8b0bc`
- **Uncommon** (green) — `#5dd48a`
- **Rare** (blue) — `#27c2ff` (= brand-blue)
- **Epic** (purple) — `#a05ec5`
- **Legendary** (orange) — `#ff8a00`
- **Mythic** (gold) — `#ffd700`
### Surface
- **Surface** (`#181d27`), **Surface Strong** (`#222936`), **Bg Elev** (`#222936`).
### Borders
- **Border** (10% white), **Border Strong** (25% white), **Border Yellow/Blue** = brand colors.
### Glow
- **Glow Yellow** (`0 0 32px rgba(252, 253, 0, 0.40)`)
- **Glow Blue** (`0 0 32px rgba(39, 194, 255, 0.40)`)
### Semantic
- success uncommon-green, warning yellow, danger `#ff4757`, info brand-blue.
## 3. Typography Rules
### Font Family
- **Display**: Burbank Big Condensed (Process Type Foundry). Falls back to Burbank Big → Bebas Neue → Oswald → Impact.
- **Body**: Burbank Big regular OR Inter as fallback.
- **Mono**: JetBrains Mono / IBM Plex Mono.
### Hierarchy
| Role | Font | Size | Weight | LH | Tracking |
|------|------|------|--------|-----|----------|
| display-hero | Burbank Cond | 120 | 800 | 0.92 | 0.005em UPPER |
| display-xl | Burbank Cond | 96 | 800 | 0.95 | 0.005em UPPER |
| display-lg | Burbank Cond | 72 | 800 | 1.0 | 0.005em UPPER |
| h1 | Burbank Cond | 56 | 800 | 1.05 | 0 UPPER |
| h2 | Burbank Cond | 40 | 700 | 1.1 | 0 UPPER |
| h3 | Burbank Cond | 28 | 700 | 1.15 | 0 |
| eyebrow | Burbank | 13 | 700 | 1.2 | 0.16em UPPER |
| body | Burbank/Inter | 15 | 400 | 1.55 | 0 |
| label | Burbank | 12 | 700 | 1.3 | 0.10em UPPER |
| button | Burbank | 16 | 700 | 1.0 | 0.06em UPPER |
### Principles
- **Burbank Big Condensed for ALL display, all-caps.**
- **Tight leading on display** (0.92-1.0).
- **Heavy tracking on uppercase** (0.06-0.16em).
- **Body 15px**, denser than typical SaaS.
- **All-caps headlines** — Fortnite is shouty by design.
## 4. Component Stylings
### Buttons (4 variants — 4px radius)
**Primary** — Yellow with DARK text:
- bg `#fcfd00`, **text `#0e1218`** (dark — accessibility)
- 16px Burbank 700 0.06em UPPER, padding 14×32, radius 4
- Hover: bg `#ccd000`, scale 1.02
**Blue** — secondary CTA:
- bg `#27c2ff`, white text, otherwise primary
**Secondary** — bordered:
- bg transparent, text white, 1px white-25% border, radius 4
**Ghost**: bg transparent, text blue, padding 10×20.
### Cards
- bg `#181d27`, **4px radius**, padding 24
- 1px white-10% border + dark shadow `0 2px 8px rgba(0,0,0,0.40)`
- Hover: 2px blue ring outside (`box-shadow: 0 0 0 2px rgba(39,194,255,0.6)`)
- Featured/Mythic cards: glow shadow `0 0 32px` in rarity color
### Pills (item types, season tags)
- Default: `surface-strong` bg, white text, pill radius
- Loot rarity pills: rarity-color-soft bg, rarity-color text, 4px radius
### Inputs
- bg bg-elev, 1px white-25% border, 4px radius
- Focus: border blue (not yellow — better contrast)
### Navigation
- 72px sticky header, near-black bg
- Fortnite wordmark left (yellow), top-level nav center, "Download" yellow CTA right
## 5. Layout Principles
- Base 4px, 96-200px between sections (cinematic spacing)
- Page max width 1440px
- Hero: full-bleed video / parallax background with overlapping all-caps headline
- Item grid: 4-up at desktop, 2-up at tablet, 1-up at mobile
## 6. Shapes & Radius Scale
| Tier | Value | Use |
|------|-------|-----|
| None | 0 | full-bleed video |
| Micro | 2 | indicators |
| Standard | 4 | **default for buttons, cards, inputs** |
| Comfortable | 6 | dropdowns |
| Relaxed | 8 | featured |
| Pill | 9999 | season + item-type tags |
## 7. Depth & Elevation
| Level | Treatment |
|-------|-----------|
| 1 | `0 2px 8px rgba(0,0,0,0.40)` resting cards |
| 2 | `0 0 0 2px rgba(39,194,255,0.6)` blue ring hover |
| 3 | `0 0 32px rgba(252,253,0,0.40)` yellow glow / blue glow featured |
| 4 | `0 24px 64px rgba(0,0,0,0.80)` modal |
### Shadow Philosophy
**Glow** for featured items in rarity-color (yellow / blue / purple / gold). Hairline rings for hover. Heavy black shadow for modal.
## 8. Interaction & Motion
- Standard ease (sharp), emphasized for cinematic
- 100ms hover, 180ms standard, 480ms cinematic
- Hero parallax: scroll-triggered translate
- Card hover: 2px blue ring grows from 0
- Mythic items: continuous gold pulsing glow
## 9. Accessibility & A11y
- white on bg = **19.6:1** AAA
- **dark on yellow = 17.2:1 AAA** (dark text required, not white)
- white on blue = 4.5:1 AA at large (>= 18px Bold)
- 3px Yellow focus ring
Loot rarity pills use `aria-label="Mythic rarity, gold tier"`. Hero parallax decorative `aria-hidden`.
## 10. Responsive Behavior
mobile <479: hero 120→48; nav hamburger; 1-up grid. tablet: 2-up. desktop+: 4-up.
44×44 min touch targets. Hero video pauses with `prefers-reduced-motion`.
## 11. Content & Voice
### Tone
**Hype-direct.** Confident, energetic, unembarrassed by enthusiasm.
### Microcopy patterns
- Primary CTA: **"Drop In"** / **"Play Free"** / **"Download"**
- Sign-up: **"Sign In with Epic Games"**
- Errors: **"Connection lost. Reconnecting…"**
- Loading: **"Initializing…"**
- Battle pass: **"Tier 100 unlocked"**
- Empty: **"No items here yet — drop in to find loot."**
### CTA verb conventions
- **Drop / Play / Win / Survive / Build**
- Avoid: corporate ("Onboard"), aspirational ("Discover")
## 12. Dark Mode & Theming
**Dark-only.** Near-black canvas IS the brand. No light mode.
## 13. Lineage & Influences
Fortnite descends from Epic Games' 2017 Battle Royale launch, evolved through 25+ seasons of brand iteration. Burbank Big Condensed anchors display — esports-stage-legible. Yellow `#fcfd00` + Blue `#27c2ff` are neon-vivid for stage distance.
Loot rarity color-coding follows MMO/RPG tradition. Season-driven palette refreshes (Chapter 5 / 6) layer over the base.
**Named influences:**
- **Epic Games / Tim Sweeney** — Battle Royale launch (2017)
- **Burbank Big** — esports-stage-legible display sans
- **Loot rarity color system** — MMO/RPG palette lineage
- **Saturday-morning gameshow aesthetics** — kaleidoscope-energetic
- **Travis Scott / Marshmello in-game concerts** — cross-media expansion
## 14. Do's and Don'ts
### Do
- **Near-black + Fortnite Yellow + Fortnite Blue.**
- **Burbank Big Condensed all-caps for display.**
- **DARK text on yellow** (accessibility).
- **White text on blue at large sizes** (4.5:1 AA).
- **4px radius — gentle rectangular.**
- **Loot-rarity color system for items.**
- **Hero typography 96-120px+.**
- **Glow shadows on featured / Mythic items.**
### Don't
- **Don't put white text on yellow.** 1.7:1 fails AA.
- **Don't substitute brand colors.**
- **Don't use rounded sans for display.** Burbank or fallback only.
- **Don't add gradients on body text** — gradient only on hero text-clip.
- **Don't add a friendly mascot.** Fortnite skins are players, not mascots.
- **Don't add light mode.**
## 15. Agent Prompt Guide
### Quick Color Reference
- bg: `#0e1218`
- text: `#ffffff`
- brand-yellow: `#fcfd00` (use **DARK text**)
- brand-blue: `#27c2ff` (use white text at 18px+)
- gradient: `linear-gradient(135deg, #fcfd00 0%, #27c2ff 100%)`
- rarity: gray / green / blue / purple `#a05ec5` / orange `#ff8a00` / gold `#ffd700`
### Example Component Prompts
> Build a Fortnite-style hero: near-black canvas, full-bleed video bg with parallax, 120px Burbank Big Condensed Bold heading "DROP IN. WIN BIG." all-caps tracked 0.005em in white. Primary CTA "PLAY FREE" 4px-radius yellow `#fcfd00` with **dark text** `#0e1218` 16px Burbank 700 0.06em UPPER, padding 14×32.
> Design an item card: surface `#181d27`, 4px radius, 24px pad, 1px white-10% border. Item-skin image top, 28px Burbank 700 item name UPPER. Rarity pill bottom-left in rarity-color (orange = Legendary). For Mythic: gold glow shadow.
> Render a rarity pill: 4px radius, rarity-color-soft bg, rarity-color text 12px Burbank 700 0.10em UPPER "LEGENDARY".
> Build a "Drop In" CTA: 4px radius, Fortnite Yellow bg, **dark `#0e1218` text** 16px Burbank 700 0.06em UPPER "DROP IN", padding 14×32. Hover: bg `#ccd000`, scale 1.02.
> Design a season banner: full-bleed parallax bg, gradient text overlay "CHAPTER 6 SEASON 2" 96px Burbank 800 with `linear-gradient(135deg, #fcfd00, #27c2ff)` text-clip.
### Iteration Guide
1. **Near-black + Yellow + Blue + Burbank Big Condensed all-caps.**
2. **DARK text on yellow** — accessibility-mandatory.
3. **Hero typography goes huge** — 96-120px minimum.
4. **Loot-rarity color system anchors items.**
5. **Glow shadows on Mythic / featured.**
6. **4px radius on UI.**
7. **All-caps display, hype-direct voice.**
8. **Reject white-on-yellow at body, rounded display sans, light mode.**
1. Visual Theme & Atmosphere
Fortnite’s site is the AAA battle-royale brand at maximum saturation. The canvas is near-black #0e1218, headings sit in Burbank Big Condensed (Process Type Foundry) at 64–120px all-caps, and the dual brand colors are Fortnite Yellow #fcfd00 and Fortnite Blue #27c2ff — neon-vivid, picked to read at esports-stage distance through screen glare.
Every season (Chapter 5, Chapter 6, etc.) introduces fresh accent palettes layered over this base, but the yellow/blue/near-black trio is the structural anchor. Where Valorant chose magazine-tactical and PlayStation chose cinematic-restrained, Fortnite chose kaleidoscope-energetic — overlapping headlines, gradient text combining the dual brand colors, video-hero parallax, dense item grids.
Loot rarity is color-coded across MMO/RPG tradition: Common gray → Uncommon green → Rare blue → Epic purple → Legendary orange → Mythic gold. The whole brand reads like a gameshow that never stops. CTAs are 4px-radius rectangles (gentle rectangular, not 0px brutalist). Voice is hype-direct: “Drop in”, “Survive”, “Win”.
Key Characteristics:
- Near-black canvas
#0e1218 - Dual brand: Fortnite Yellow
#fcfd00+ Fortnite Blue#27c2ff - Gradient text combining yellow → blue
- Burbank Big Condensed all-caps display 64-120px
- Loot-rarity color system (gray/green/blue/purple/orange/gold)
- 4px radius UI (gentle rectangular)
- DARK text on yellow (accessibility); white text on blue
- Hero typography goes huge (96-120px+)
- Glow shadows on featured items
- Dark-only canvas
- Hype-direct voice (Drop / Survive / Win)
- Season-driven brand kaleidoscope
2. Color Palette & Roles
Primary
- Background (
#0e1218): near-black with cool tilt. - Text (
#ffffff): pure white.
Brand — Dual: Yellow + Blue
- Brand Yellow (
#fcfd00): primary CTA, “Drop in”, brand wordmark. - Brand Yellow Deep (
#ccd000): pressed. - Text on Yellow (
#0e1218): DARK text on yellow (accessibility — never white). - Brand Blue (
#27c2ff): secondary CTA, links, info. - Brand Blue Deep (
#1da0d8): pressed. - Text on Blue (
#ffffff): white text on blue (4.5:1 AA at large). - Brand Gradient:
linear-gradient(135deg, #fcfd00 0%, #27c2ff 100%)— used as text-clip on hero or accent strips.
Loot Rarity Palette
- Common (gray) —
#a8b0bc - Uncommon (green) —
#5dd48a - Rare (blue) —
#27c2ff(= brand-blue) - Epic (purple) —
#a05ec5 - Legendary (orange) —
#ff8a00 - Mythic (gold) —
#ffd700
Surface
- Surface (
#181d27), Surface Strong (#222936), Bg Elev (#222936).
Borders
- Border (10% white), Border Strong (25% white), Border Yellow/Blue = brand colors.
Glow
- Glow Yellow (
0 0 32px rgba(252, 253, 0, 0.40)) - Glow Blue (
0 0 32px rgba(39, 194, 255, 0.40))
Semantic
- success uncommon-green, warning yellow, danger
#ff4757, info brand-blue.
3. Typography Rules
Font Family
- Display: Burbank Big Condensed (Process Type Foundry). Falls back to Burbank Big → Bebas Neue → Oswald → Impact.
- Body: Burbank Big regular OR Inter as fallback.
- Mono: JetBrains Mono / IBM Plex Mono.
Hierarchy
| Role | Font | Size | Weight | LH | Tracking |
|---|---|---|---|---|---|
| display-hero | Burbank Cond | 120 | 800 | 0.92 | 0.005em UPPER |
| display-xl | Burbank Cond | 96 | 800 | 0.95 | 0.005em UPPER |
| display-lg | Burbank Cond | 72 | 800 | 1.0 | 0.005em UPPER |
| h1 | Burbank Cond | 56 | 800 | 1.05 | 0 UPPER |
| h2 | Burbank Cond | 40 | 700 | 1.1 | 0 UPPER |
| h3 | Burbank Cond | 28 | 700 | 1.15 | 0 |
| eyebrow | Burbank | 13 | 700 | 1.2 | 0.16em UPPER |
| body | Burbank/Inter | 15 | 400 | 1.55 | 0 |
| label | Burbank | 12 | 700 | 1.3 | 0.10em UPPER |
| button | Burbank | 16 | 700 | 1.0 | 0.06em UPPER |
Principles
- Burbank Big Condensed for ALL display, all-caps.
- Tight leading on display (0.92-1.0).
- Heavy tracking on uppercase (0.06-0.16em).
- Body 15px, denser than typical SaaS.
- All-caps headlines — Fortnite is shouty by design.
4. Component Stylings
Buttons (4 variants — 4px radius)
Primary — Yellow with DARK text:
- bg
#fcfd00, text#0e1218(dark — accessibility) - 16px Burbank 700 0.06em UPPER, padding 14×32, radius 4
- Hover: bg
#ccd000, scale 1.02
Blue — secondary CTA:
- bg
#27c2ff, white text, otherwise primary
Secondary — bordered:
- bg transparent, text white, 1px white-25% border, radius 4
Ghost: bg transparent, text blue, padding 10×20.
Cards
- bg
#181d27, 4px radius, padding 24 - 1px white-10% border + dark shadow
0 2px 8px rgba(0,0,0,0.40) - Hover: 2px blue ring outside (
box-shadow: 0 0 0 2px rgba(39,194,255,0.6)) - Featured/Mythic cards: glow shadow
0 0 32pxin rarity color
Pills (item types, season tags)
- Default:
surface-strongbg, white text, pill radius - Loot rarity pills: rarity-color-soft bg, rarity-color text, 4px radius
Inputs
- bg bg-elev, 1px white-25% border, 4px radius
- Focus: border blue (not yellow — better contrast)
Navigation
- 72px sticky header, near-black bg
- Fortnite wordmark left (yellow), top-level nav center, “Download” yellow CTA right
5. Layout Principles
- Base 4px, 96-200px between sections (cinematic spacing)
- Page max width 1440px
- Hero: full-bleed video / parallax background with overlapping all-caps headline
- Item grid: 4-up at desktop, 2-up at tablet, 1-up at mobile
6. Shapes & Radius Scale
| Tier | Value | Use |
|---|---|---|
| None | 0 | full-bleed video |
| Micro | 2 | indicators |
| Standard | 4 | default for buttons, cards, inputs |
| Comfortable | 6 | dropdowns |
| Relaxed | 8 | featured |
| Pill | 9999 | season + item-type tags |
7. Depth & Elevation
| Level | Treatment |
|---|---|
| 1 | 0 2px 8px rgba(0,0,0,0.40) resting cards |
| 2 | 0 0 0 2px rgba(39,194,255,0.6) blue ring hover |
| 3 | 0 0 32px rgba(252,253,0,0.40) yellow glow / blue glow featured |
| 4 | 0 24px 64px rgba(0,0,0,0.80) modal |
Shadow Philosophy
Glow for featured items in rarity-color (yellow / blue / purple / gold). Hairline rings for hover. Heavy black shadow for modal.
8. Interaction & Motion
- Standard ease (sharp), emphasized for cinematic
- 100ms hover, 180ms standard, 480ms cinematic
- Hero parallax: scroll-triggered translate
- Card hover: 2px blue ring grows from 0
- Mythic items: continuous gold pulsing glow
9. Accessibility & A11y
- white on bg = 19.6:1 AAA
- dark on yellow = 17.2:1 AAA (dark text required, not white)
- white on blue = 4.5:1 AA at large (>= 18px Bold)
- 3px Yellow focus ring
Loot rarity pills use aria-label="Mythic rarity, gold tier". Hero parallax decorative aria-hidden.
10. Responsive Behavior
mobile <479: hero 120→48; nav hamburger; 1-up grid. tablet: 2-up. desktop+: 4-up.
44×44 min touch targets. Hero video pauses with prefers-reduced-motion.
11. Content & Voice
Tone
Hype-direct. Confident, energetic, unembarrassed by enthusiasm.
Microcopy patterns
- Primary CTA: “Drop In” / “Play Free” / “Download”
- Sign-up: “Sign In with Epic Games”
- Errors: “Connection lost. Reconnecting…”
- Loading: “Initializing…”
- Battle pass: “Tier 100 unlocked”
- Empty: “No items here yet — drop in to find loot.”
CTA verb conventions
- Drop / Play / Win / Survive / Build
- Avoid: corporate (“Onboard”), aspirational (“Discover”)
12. Dark Mode & Theming
Dark-only. Near-black canvas IS the brand. No light mode.
13. Lineage & Influences
Fortnite descends from Epic Games’ 2017 Battle Royale launch, evolved through 25+ seasons of brand iteration. Burbank Big Condensed anchors display — esports-stage-legible. Yellow #fcfd00 + Blue #27c2ff are neon-vivid for stage distance.
Loot rarity color-coding follows MMO/RPG tradition. Season-driven palette refreshes (Chapter 5 / 6) layer over the base.
Named influences:
- Epic Games / Tim Sweeney — Battle Royale launch (2017)
- Burbank Big — esports-stage-legible display sans
- Loot rarity color system — MMO/RPG palette lineage
- Saturday-morning gameshow aesthetics — kaleidoscope-energetic
- Travis Scott / Marshmello in-game concerts — cross-media expansion
14. Do’s and Don’ts
Do
- Near-black + Fortnite Yellow + Fortnite Blue.
- Burbank Big Condensed all-caps for display.
- DARK text on yellow (accessibility).
- White text on blue at large sizes (4.5:1 AA).
- 4px radius — gentle rectangular.
- Loot-rarity color system for items.
- Hero typography 96-120px+.
- Glow shadows on featured / Mythic items.
Don’t
- Don’t put white text on yellow. 1.7:1 fails AA.
- Don’t substitute brand colors.
- Don’t use rounded sans for display. Burbank or fallback only.
- Don’t add gradients on body text — gradient only on hero text-clip.
- Don’t add a friendly mascot. Fortnite skins are players, not mascots.
- Don’t add light mode.
15. Agent Prompt Guide
Quick Color Reference
- bg:
#0e1218 - text:
#ffffff - brand-yellow:
#fcfd00(use DARK text) - brand-blue:
#27c2ff(use white text at 18px+) - gradient:
linear-gradient(135deg, #fcfd00 0%, #27c2ff 100%) - rarity: gray / green / blue / purple
#a05ec5/ orange#ff8a00/ gold#ffd700
Example Component Prompts
Build a Fortnite-style hero: near-black canvas, full-bleed video bg with parallax, 120px Burbank Big Condensed Bold heading “DROP IN. WIN BIG.” all-caps tracked 0.005em in white. Primary CTA “PLAY FREE” 4px-radius yellow
#fcfd00with dark text#0e121816px Burbank 700 0.06em UPPER, padding 14×32.
Design an item card: surface
#181d27, 4px radius, 24px pad, 1px white-10% border. Item-skin image top, 28px Burbank 700 item name UPPER. Rarity pill bottom-left in rarity-color (orange = Legendary). For Mythic: gold glow shadow.
Render a rarity pill: 4px radius, rarity-color-soft bg, rarity-color text 12px Burbank 700 0.10em UPPER “LEGENDARY”.
Build a “Drop In” CTA: 4px radius, Fortnite Yellow bg, dark
#0e1218text 16px Burbank 700 0.06em UPPER “DROP IN”, padding 14×32. Hover: bg#ccd000, scale 1.02.
Design a season banner: full-bleed parallax bg, gradient text overlay “CHAPTER 6 SEASON 2” 96px Burbank 800 with
linear-gradient(135deg, #fcfd00, #27c2ff)text-clip.
Iteration Guide
- Near-black + Yellow + Blue + Burbank Big Condensed all-caps.
- DARK text on yellow — accessibility-mandatory.
- Hero typography goes huge — 96-120px minimum.
- Loot-rarity color system anchors items.
- Glow shadows on Mythic / featured.
- 4px radius on UI.
- All-caps display, hype-direct voice.
- Reject white-on-yellow at body, rounded display sans, light mode.
Drop fortnite into your project, then ship the actual sections in an afternoon.
npx @webdesignhot/design-md add fortnite npx agentkit init --design fortnite