dYdX vs Drizzle ORM
63 token-level differences between these two design systems.
Background
#000000 → #ffffff Text
#fafafd → #000000 Brand
#7774ff → #c5f74f Border
#1f1f24 → #e5e7eb Display font
Satoshi → Inter Body size
16px → 16px colors 59 changed
~
bg #000000 → #ffffff ~
surface #0a0a0a → #ffffff ~
text #fafafd → #000000 ~
text-muted #8a8a96 → #555555 ~
brand #7774ff → #c5f74f ~
brand-hover #8e8bff → #b9ee3c ~
brand-soft #7774ff1a → #eefbcf ~
on-brand #ffffff → #000000 ~
border #1f1f24 → #e5e7eb ~
border-soft #131316 → #f0f1f2 ~
border-strong #33333c → #d0d3d8 ~
link #7774ff → #000000 ~
link-hover #8e8bff → #282b3b +
bg-subtle #fbfbfc +
surface-alt #f6f6f7 +
surface-faint #f1f2f3 +
brand-pressed #a9dd2f +
control #282b3b +
control-hover #34384c +
control-pressed #1f2230 +
on-control #ffffff +
link-code #22863a +
selected #c5f74f59 +
disabled #f1f2f3 +
disabled-text #b0b3b8 +
text-heading #222222 +
text-soft #6b7280 +
text-code #414141 +
text-faint #9aa0a6 +
border-dark #282b3b +
shadow-ambient rgba(17,24,39,0.04) +
shadow-standard rgba(17,24,39,0.08) +
shadow-elevated rgba(17,24,39,0.12) +
shadow-deep rgba(17,24,39,0.16) +
success #22863a +
success-bg #e9f6ec +
warning #b45309 +
warning-bg #fdf3e7 +
danger #cf222e +
danger-bg #fbeaec +
info #282b3b +
info-bg #f6f6f7 −
bg-elev-1 #0a0a0a −
bg-elev-2 #131316 −
bg-elev-3 #1c1c20 −
surface-strong #131316 −
text-body #c8c8d2 −
text-subtle #5a5a64 −
brand-active #605df0 −
brand-glow rgba(119,116,255,0.40) −
border-brand #7774ff −
semantic-up #26c486 −
semantic-up-soft #26c4861a −
semantic-down #ff5a5a −
semantic-down-soft #ff5a5a1a −
semantic-warning #f5b945 −
semantic-info #7774ff −
focus-ring rgba(119,116,255,0.55) −
scrim rgba(0,0,0,0.80) typography 4 changed
~
display {"family":"Satoshi","size":60} → {"family":"Inter","size":80} ~
h1 {"family":"Satoshi","size":40} → {"family":"Inter","size":40} ~
h2 {"family":"Satoshi","size":32} → {"family":"Inter","size":32} ~
body {"family":"Satoshi","size":16} → {"family":"Inter","size":16} radius identical
No differences.
spacing identical
No differences.