Drizzle ORM vs dYdX
63 token-level differences between these two design systems.
Background
#ffffff → #000000 Text
#000000 → #fafafd Brand
#c5f74f → #7774ff Border
#e5e7eb → #1f1f24 Display font
Inter → Satoshi Body size
16px → 16px colors 59 changed
~
bg #ffffff → #000000 ~
surface #ffffff → #0a0a0a ~
brand #c5f74f → #7774ff ~
brand-hover #b9ee3c → #8e8bff ~
brand-soft #eefbcf → #7774ff1a ~
on-brand #000000 → #ffffff ~
link #000000 → #7774ff ~
link-hover #282b3b → #8e8bff ~
text #000000 → #fafafd ~
text-muted #555555 → #8a8a96 ~
border #e5e7eb → #1f1f24 ~
border-soft #f0f1f2 → #131316 ~
border-strong #d0d3d8 → #33333c +
bg-elev-1 #0a0a0a +
bg-elev-2 #131316 +
bg-elev-3 #1c1c20 +
surface-strong #131316 +
text-body #c8c8d2 +
text-subtle #5a5a64 +
brand-active #605df0 +
brand-glow rgba(119,116,255,0.40) +
border-brand #7774ff +
semantic-up #26c486 +
semantic-up-soft #26c4861a +
semantic-down #ff5a5a +
semantic-down-soft #ff5a5a1a +
semantic-warning #f5b945 +
semantic-info #7774ff +
focus-ring rgba(119,116,255,0.55) +
scrim rgba(0,0,0,0.80) −
bg-subtle #fbfbfc −
surface-alt #f6f6f7 −
surface-faint #f1f2f3 −
brand-pressed #a9dd2f −
control #282b3b −
control-hover #34384c −
control-pressed #1f2230 −
on-control #ffffff −
link-code #22863a −
selected #c5f74f59 −
disabled #f1f2f3 −
disabled-text #b0b3b8 −
text-heading #222222 −
text-soft #6b7280 −
text-code #414141 −
text-faint #9aa0a6 −
border-dark #282b3b −
shadow-ambient rgba(17,24,39,0.04) −
shadow-standard rgba(17,24,39,0.08) −
shadow-elevated rgba(17,24,39,0.12) −
shadow-deep rgba(17,24,39,0.16) −
success #22863a −
success-bg #e9f6ec −
warning #b45309 −
warning-bg #fdf3e7 −
danger #cf222e −
danger-bg #fbeaec −
info #282b3b −
info-bg #f6f6f7 typography 4 changed
~
display {"family":"Inter","size":80} → {"family":"Satoshi","size":60} ~
h1 {"family":"Inter","size":40} → {"family":"Satoshi","size":40} ~
h2 {"family":"Inter","size":32} → {"family":"Satoshi","size":32} ~
body {"family":"Inter","size":16} → {"family":"Satoshi","size":16} radius identical
No differences.
spacing identical
No differences.