fal vs SteelSeries
61 token-level differences between these two design systems.
Background
#ffffff → #0a0a0a Text
#000000 → #ffffff Brand
#252527 → #ff6900 Border
#e5e7eb → #2e2e2e Display font
focal → Inter Body size
16px → 16px colors 52 changed
~
bg #ffffff → #0a0a0a ~
surface #ffffff → #1a1a1a ~
surface-elevated #ffffff → #1f1f1f ~
surface-soft #f5f5f5 → #222222 ~
text #000000 → #ffffff ~
text-faint #9ca3af → #6e6e6e ~
brand #252527 → #ff6900 ~
on-brand #fafafa → #ffffff ~
border #e5e7eb → #2e2e2e ~
border-strong #d1d5db → #ff6900 ~
border-soft #f0f0f0 → #222222 ~
success #16a34a → #00cc66 ~
warning #d97706 → #ffaa00 ~
danger #dc2626 → #ff3030 ~
info #2563eb → #0099ff +
bg-pure #000000 +
bg-deep #141414 +
surface-strong #2e2e2e +
surface-product-band #141414 +
surface-input #222222 +
text-strong #ffffff +
text-soft #a8a8a8 +
text-disabled #4a4a4a +
text-link #ff6900 +
brand-bright #ff8533 +
brand-deep #cc5500 +
brand-darkest #993f00 +
brand-glow rgba(255,105,0,0.4) +
brand-gradient linear-gradient(135deg, #ff8533 0%, #ff6900 50%, #cc5500 100%) +
cta-primary #ff6900 +
cta-primary-hover #ff8533 +
link-default #ff6900 +
link-visited #ff6900 +
link-hover #ffffff +
scrim rgba(0,0,0,0.85) +
shadow-card rgba(0,0,0,0.6) +
shadow-elev rgba(0,0,0,0.8) +
shadow-steelseries-glow rgba(255,105,0,0.4) +
badge-new #ff6900 +
badge-pro-series transparent +
badge-prime #ff6900 +
badge-arctis #ff6900 +
badge-out-of-stock #6e6e6e +
price #ffffff +
price-discount #ff6900 +
rating-star #ff6900 −
bg-soft #fafafa −
surface-dark #0a0a0a −
text-body #1b1b1d −
text-muted #6b7280 −
text-on-dark #fafafa −
brand-hover #0a0a0a typography 5 changed
~
display {"family":"focal","size":120} → {"family":"Inter","size":72} ~
h1 {"family":"focal","size":40} → {"family":"Inter","size":40} ~
h2 {"family":"focal","size":32} → {"family":"Inter","size":32} ~
body {"family":"publicSansRounded","size":16} → {"family":"Inter","size":16} ~
label {"family":"SFMono-Regular","size":13} → {"family":"JetBrains Mono","size":11} radius identical
No differences.
spacing 4 changed
~
xs 0px → 4px ~
sm 4px → 8px ~
md 12px → 16px ~
xl 64px → 48px