shadcn/ui vs Nintendo
59 token-level differences between these two design systems.
Background
#ffffff → #ffffff Text
#0a0a0a → #1f1f1f Brand
#0a0a0a → #e60012 Border
#e4e4e7 → #e5e5e5 Display font
Geist → Nintendo Sans Body size
16px → 16px colors 47 changed
~
surface #fafafa → #ffffff ~
surface-strong #f4f4f5 → #f5f5f5 ~
text #0a0a0a → #1f1f1f ~
text-muted #71717a → #5a5a5a ~
text-faint #a1a1aa → #bcbcbc ~
brand #0a0a0a → #e60012 ~
brand-hover #1a1a1a → #cc0010 ~
brand-active #27272a → #a8000d ~
on-brand #fafafa → #ffffff ~
link #0a0a0a → #0066cc ~
link-hover #3f3f46 → #cc0010 ~
border #e4e4e7 → #e5e5e5 ~
border-soft #f4f4f5 → #f0f0f0 ~
border-strong #d4d4d8 → #cccccc ~
success #10b981 → #00a345 ~
warning #f59e0b → #ff8c00 ~
info #3b82f6 → #0066cc +
bg-soft #f5f5f5 +
bg-warm #fff8f0 +
bg-tinted #ffeeee +
surface-soft #fafafa +
brand-deep #8a000a +
brand-tint #ffeeee +
text-soft #8a8a8a +
text-on-brand #ffffff +
selected-bg #ffeeee +
border-brand #e60012 +
danger #e60012 −
surface-muted #f4f4f5 −
surface-accent #f4f4f5 −
surface-elevated #ffffff −
text-secondary #3f3f46 −
destructive #ef4444 −
destructive-hover #dc2626 −
destructive-foreground #fafafa −
input #e4e4e7 −
input-border #e4e4e7 −
ring #0a0a0a −
selection-bg rgba(10, 10, 10, 0.1) −
shadow-color rgba(0, 0, 0, 0.05) −
shadow-color-md rgba(0, 0, 0, 0.1) −
shadow-color-lg rgba(0, 0, 0, 0.15) −
chart-1 #e76e50 −
chart-2 #2a9d90 −
chart-3 #274754 −
chart-4 #e8c468 −
chart-5 #f4a462 typography 5 changed
~
display {"family":"Geist","size":56} → {"family":"Nintendo Sans","size":80} ~
h1 {"family":"Geist","size":40} → {"family":"Nintendo Sans","size":36} ~
h2 {"family":"Geist","size":32} → {"family":"Nintendo Sans","size":28} ~
body {"family":"Geist","size":16} → {"family":"Inter","size":16} ~
label {"family":"Geist Mono","size":14} → {"family":"SFMono-Regular","size":13} radius 2 changed
~
button 8px → 12px ~
card 12px → 16px spacing 5 changed
~
xs 4px → 0px ~
sm 8px → 4px ~
md 16px → 12px ~
lg 32px → 24px ~
xl 48px → 40px